mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
155 lines
4.2 KiB
C
155 lines
4.2 KiB
C
//
|
|
// Copyright (c) 2011 Andreas Krinke andreas.krinke@gmx.de
|
|
// Copyright (c) 2009 Mikko Mononen memon@inside.org
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
|
|
#ifndef FONTSTASH_H
|
|
#define FONTSTASH_H
|
|
|
|
#define MAX_ROWS 128
|
|
#define VERT_COUNT (16 * 128)
|
|
#define INDEX_COUNT (VERT_COUNT * 2)
|
|
|
|
struct vec2
|
|
{
|
|
vec2(float x, float y)
|
|
{
|
|
p[0] = x;
|
|
p[1] = y;
|
|
}
|
|
float p[2];
|
|
};
|
|
|
|
struct vec4
|
|
{
|
|
vec4(float x, float y, float z, float w)
|
|
{
|
|
p[0] = x;
|
|
p[1] = y;
|
|
p[2] = z;
|
|
p[3] = w;
|
|
}
|
|
|
|
float p[4];
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
vec4 position;
|
|
vec4 colour;
|
|
vec2 uv;
|
|
} Vertex;
|
|
|
|
struct sth_quad
|
|
{
|
|
float x0, y0, s0, t0;
|
|
float x1, y1, s1, t1;
|
|
};
|
|
|
|
struct sth_row
|
|
{
|
|
short x, y, h;
|
|
};
|
|
|
|
struct sth_glyph
|
|
{
|
|
unsigned int codepoint;
|
|
short size;
|
|
struct sth_texture* texture;
|
|
int x0_, y0, x1, y1;
|
|
float xadv, xoff, yoff;
|
|
int next;
|
|
};
|
|
|
|
struct sth_texture
|
|
{
|
|
union {
|
|
void* m_userData;
|
|
int m_userId;
|
|
};
|
|
|
|
unsigned char* m_texels;
|
|
|
|
// TODO: replace rows with pointer
|
|
struct sth_row rows[MAX_ROWS];
|
|
int nrows;
|
|
int nverts;
|
|
|
|
Vertex newverts[VERT_COUNT];
|
|
struct sth_texture* next;
|
|
};
|
|
|
|
struct RenderCallbacks
|
|
{
|
|
virtual ~RenderCallbacks() {}
|
|
virtual void setColorRGBA(float color[4]) = 0;
|
|
virtual void setWorldPosition(float pos[3]) = 0;
|
|
virtual void setWorldOrientation(float orn[4]) = 0;
|
|
virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight) = 0;
|
|
virtual void render(sth_texture* texture) = 0;
|
|
};
|
|
|
|
struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* callbacks);
|
|
|
|
int sth_add_font(struct sth_stash* stash, const char* path);
|
|
int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer);
|
|
|
|
int sth_add_bitmap_font(struct sth_stash* stash, int ascent, int descent, int line_gap);
|
|
/*void sth_add_glyph(struct sth_stash* stash, int idx, unsigned int uid, const char* s,
|
|
short size, short base, int x, int y, int w, int h,
|
|
float xoffset, float yoffset, float xadvance);
|
|
*/
|
|
|
|
void sth_begin_draw(struct sth_stash* stash);
|
|
void sth_end_draw(struct sth_stash* stash);
|
|
|
|
void sth_draw_texture(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float x, float y,
|
|
int screenwidth, int screenheight,
|
|
const char* s, float* dx, float colorRGBA[4]);
|
|
|
|
void sth_flush_draw(struct sth_stash* stash);
|
|
|
|
void sth_draw_text3D(struct sth_stash* stash,
|
|
int idx, float fontSize,
|
|
float x, float y, float z,
|
|
const char* s, float* dx, float textScale, float colorRGBA[4], int bla);
|
|
|
|
void sth_draw_text(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float x, float y, const char* string, float* dx, int screenwidth, int screenheight, int measureOnly, float retinaScale, float colorRGBA[4]);
|
|
|
|
inline void sth_draw_text(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float x, float y, const char* string, float* dx, int screenwidth, int screenheight, int measureOnly = false, float retinaScale = 1.)
|
|
{
|
|
float colorRGBA[4] = {1, 1, 1, 1};
|
|
sth_draw_text(stash, idx, size, x, y, string, dx, screenwidth, screenheight, measureOnly, retinaScale, colorRGBA);
|
|
}
|
|
|
|
void sth_dim_text(struct sth_stash* stash, int idx, float size, const char* string,
|
|
float* minx, float* miny, float* maxx, float* maxy);
|
|
|
|
void sth_vmetrics(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float* ascender, float* descender, float* lineh);
|
|
|
|
void sth_delete(struct sth_stash* stash);
|
|
|
|
#endif // FONTSTASH_H
|