bullet3/examples/Collision/Internal/CollisionSdkInterface.h

42 lines
1.7 KiB
C++

#ifndef COLLISION_SDK_INTERFACE_H
#define COLLISION_SDK_INTERFACE_H
#include "../CollisionSdkC_Api.h"
class CollisionSdkInterface
{
public:
virtual ~CollisionSdkInterface()
{
}
virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity) = 0;
virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle) = 0;
virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius) = 0;
virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
virtual plCollisionObjectHandle createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
plVector3 startPosition,plQuaternion startOrientation )=0;
virtual void deleteCollisionObject(plCollisionObjectHandle body)=0;
virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
plVector3 position,plQuaternion orientation )=0;
virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
lwContactPoint* pointsOut, int pointCapacity)=0;
virtual void collideWorld( plCollisionWorldHandle world,
plNearCallback filter, void* userData)=0;
};
#endif //COLLISION_SDK_INTERFACE_H