bullet3/test/GwenOpenGLTest/Label.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

95 lines
2.9 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class Label : public GUnit
{
public:
GWEN_CONTROL_INLINE(Label, GUnit)
{
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText("Garry's Normal Label");
label->SizeToContents();
label->SetPos(10, 10);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173");
label->SizeToContents();
label->SetPos(10, 30);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054");
label->SizeToContents();
label->SetPos(10, 50);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C");
label->SizeToContents();
label->SetPos(10, 70);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964");
label->SizeToContents();
label->SetPos(10, 90);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A");
label->SizeToContents();
label->SetPos(10, 110);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Wow, Coloured Text");
label->SetTextColor(Gwen::Color(0, 0, 255, 255));
label->SizeToContents();
label->SetPos(10, 130);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Coloured Text With Alpha");
label->SetTextColor(Gwen::Color(0, 0, 255, 100));
label->SizeToContents();
label->SetPos(10, 150);
}
{
//
// Note that when using a custom font, this font object has to stick around
// for the lifetime of the label. Rethink, or is that ideal?
//
m_Font.facename = L"Comic Sans MS";
m_Font.size = 25;
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Custom Font (Comic Sans 25)");
label->SetFont(&m_Font);
label->SizeToContents();
label->SetPos(10, 170);
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label(this);
label->SetText(L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
label->SizeToContents();
label->SetBounds(300, 10, 150, 500);
}
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST(Label, L"Label");