mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_UNITTEST_UNITTEST_H
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#define GWEN_UNITTEST_UNITTEST_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Align.h"
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#include "Gwen/Utility.h"
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#include "Gwen/Controls/WindowControl.h"
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#include "Gwen/Controls/TabControl.h"
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#include "Gwen/Controls/ListBox.h"
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class UnitTest;
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class GUnit : public Gwen::Controls::Base
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{
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public:
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GWEN_CONTROL_INLINE(GUnit, Gwen::Controls::Base)
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{
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m_pUnitTest = NULL;
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}
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void SetUnitTest(UnitTest* u) { m_pUnitTest = u; }
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void UnitPrint(const Gwen::UnicodeString& str);
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void UnitPrint(const Gwen::String& str);
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UnitTest* m_pUnitTest;
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};
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class UnitTest : public Gwen::Controls::WindowControl
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{
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public:
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GWEN_CONTROL(UnitTest, Gwen::Controls::WindowControl);
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void PrintText(const Gwen::UnicodeString& str);
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void Render(Gwen::Skin::Base* skin);
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private:
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Gwen::Controls::TabControl* m_TabControl;
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Gwen::Controls::ListBox* m_TextOutput;
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unsigned int m_iFrames;
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float m_fLastSecond;
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};
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#define DEFINE_UNIT_TEST(name, displayname) \
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GUnit* RegisterUnitTest_##name(Gwen::Controls::TabControl* tab) \
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{ \
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GUnit* u = new name(tab); \
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tab->AddPage(displayname, u); \
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return u; \
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}
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#endif
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