mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-12 21:00:11 +00:00
1452cae641
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake |
||
---|---|---|
.. | ||
Bridge.cpp | ||
Bridge.h | ||
Chain.cpp | ||
Chain.h | ||
CompoundBoxes.cpp | ||
CompoundBoxes.h | ||
InclinedPlane.cpp | ||
InclinedPlane.h | ||
MultiPendulum.cpp | ||
MultiPendulum.h | ||
MultipleBoxes.cpp | ||
MultipleBoxes.h | ||
NewtonsCradle.cpp | ||
NewtonsCradle.h | ||
NewtonsRopeCradle.cpp | ||
NewtonsRopeCradle.h | ||
premake4.lua | ||
RigidBodyFromObj.cpp | ||
RigidBodyFromObj.h | ||
SimpleBox.cpp | ||
SimpleBox.h | ||
SimpleCloth.cpp | ||
SimpleCloth.h | ||
SimpleJoint.cpp | ||
SimpleJoint.h |