bullet3/build3
erwincoumans 5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
..
Android/jni add preliminary Android build files for Bullet 2016-03-27 10:21:05 -07:00
cmake FindPythonLibs.cmake add missing quotes 2017-12-07 21:47:38 -05:00
bin2cpp.bat add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bin2cpp.lua add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_ico.ico add Bullet icon files 2013-12-19 12:41:36 -08:00
bullet.rc add Bullet icon files 2013-12-19 12:41:36 -08:00
findDirectX11.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
findOpenCL.lua don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew 2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua pybullet: added EGL render device and window_backend option. 2018-08-30 13:24:25 +02:00
lcpp.lua change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
premake4_arm64 add premake4_arm64 that works on NVIDIA TX2 2017-03-18 18:32:21 +00:00
premake4_linux move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_linux64 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_osx update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error 2014-05-16 16:11:59 -07:00
premake4_osx32 allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
premake4.exe move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4.lua disable enable_egl by default (?!?) 2018-09-09 14:39:56 -07:00
premake5.exe update to latest OpenVR 1.04 (and make minor API changes) 2016-12-11 22:39:45 -08:00
stringify.bat Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringify.sh Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringifyKernel.lua contact normal should point from B to A (to be consistent with Bullet 2.x) 2013-08-10 12:08:15 -07:00
stringifyShaders.bat PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00