..
Android /jni
add preliminary Android build files for Bullet
2016-03-27 10:21:05 -07:00
cmake
FindPythonLibs.cmake add missing quotes
2017-12-07 21:47:38 -05:00
bin2cpp.bat
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bin2cpp.lua
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bullet_ico.ico
add Bullet icon files
2013-12-19 12:41:36 -08:00
bullet.rc
add Bullet icon files
2013-12-19 12:41:36 -08:00
findDirectX11.lua
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
findOpenCL.lua
don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew
2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua
pybullet: added EGL render device and window_backend option.
2018-08-30 13:24:25 +02:00
lcpp.lua
change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
2013-08-08 12:24:09 -07:00
premake4_arm64
add premake4_arm64 that works on NVIDIA TX2
2017-03-18 18:32:21 +00:00
premake4_linux
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4_linux64
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4_osx
update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error
2014-05-16 16:11:59 -07:00
premake4_osx32
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
premake4.exe
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4.lua
disable enable_egl by default (?!?)
2018-09-09 14:39:56 -07:00
premake5.exe
update to latest OpenVR 1.04 (and make minor API changes)
2016-12-11 22:39:45 -08:00
stringify.bat
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
stringify.sh
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
stringifyKernel.lua
contact normal should point from B to A (to be consistent with Bullet 2.x)
2013-08-10 12:08:15 -07:00
stringifyShaders.bat
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
2018-09-30 07:10:40 -07:00