mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
3d499c8a7a
EGL review. EGL dynamic loading, windowType to int moved to glad2 Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor glad2 update with dynamic X11 added removed old file build fix fix mac/win EGL w/o c++11, off by default fix premake fixup: premake fix 2
104 lines
3.2 KiB
Lua
104 lines
3.2 KiB
Lua
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function findOpenGL()
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configuration{}
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if os.is("Linux") then
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return true
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end
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--assume OpenGL is available on Mac OSX, Windows etc
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return true
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end
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function findOpenGL3()
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configuration{}
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if os.is("MacOSX") then
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local osversion = os.getversion()
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--Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ...
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if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then
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return findOpenGL()
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else
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return false
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end
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else
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return findOpenGL()
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end
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end
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function initOpenGL()
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configuration {}
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configuration {"Windows"}
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links {"opengl32","glu32"}
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configuration {"MacOSX"}
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links { "OpenGL.framework"}
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configuration {"not Windows", "not MacOSX"}
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if os.is("Linux") then
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if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
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links {"GL"}
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else
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print("No GL/gl.h found, using dynamic loading of GL using glad")
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defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
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links {"dl"}
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end
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end
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configuration{}
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end
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function initGlew()
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configuration {}
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if os.is("Windows") then
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configuration {"Windows"}
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defines { "GLEW_STATIC"}
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/glad"
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}
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files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
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end
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if os.is("MacOSX") then
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/glad"
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}
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files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
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end
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if os.is("Linux") then
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configuration{"Linux"}
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if _OPTIONS["enable_system_glx"] then --# and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/glx.h")) then
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links{"X11","pthread"}
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print("Using system GL/glx.h")
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else
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print("Using glad_glx")
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defines { "GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
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files {
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projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
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end
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print("Using glad and dynamic loading of GL functions")
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defines { "GLEW_STATIC"}
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/glad"
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}
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files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c",
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projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
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links {"dl"}
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end
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configuration{}
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end
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function initX11()
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if os.is("Linux") then
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if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
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links{"X11","pthread"}
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else
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print("No X11/X.h found, using dynamic loading of X11")
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
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}
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defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
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links {"dl","pthread"}
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end
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end
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end
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