bullet3/build3/findOpenGLGlewGlut.lua
a 3d499c8a7a pybullet: added EGL render device and window_backend option.
EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
2018-08-30 13:24:25 +02:00

104 lines
3.2 KiB
Lua

function findOpenGL()
configuration{}
if os.is("Linux") then
return true
end
--assume OpenGL is available on Mac OSX, Windows etc
return true
end
function findOpenGL3()
configuration{}
if os.is("MacOSX") then
local osversion = os.getversion()
--Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ...
if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then
return findOpenGL()
else
return false
end
else
return findOpenGL()
end
end
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32","glu32"}
configuration {"MacOSX"}
links { "OpenGL.framework"}
configuration {"not Windows", "not MacOSX"}
if os.is("Linux") then
if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
links {"GL"}
else
print("No GL/gl.h found, using dynamic loading of GL using glad")
defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
links {"dl"}
end
end
configuration{}
end
function initGlew()
configuration {}
if os.is("Windows") then
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("MacOSX") then
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("Linux") then
configuration{"Linux"}
if _OPTIONS["enable_system_glx"] then --# and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/glx.h")) then
links{"X11","pthread"}
print("Using system GL/glx.h")
else
print("Using glad_glx")
defines { "GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
files {
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
end
print("Using glad and dynamic loading of GL functions")
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c",
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
links {"dl"}
end
configuration{}
end
function initX11()
if os.is("Linux") then
if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end