.. |
Shaders
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don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
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2016-10-14 15:06:09 -07:00 |
CMakeLists.txt
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
EGLOpenGLWindow.cpp
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EGL OpenGL window.
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2017-02-06 16:22:17 -08:00 |
EGLOpenGLWindow.h
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add placeholder for EGLOpenGLWindow
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2017-01-09 15:59:47 -08:00 |
fontstash.cpp
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Update fontstash.cpp
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2016-10-20 17:11:33 -07:00 |
fontstash.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
GLInstanceGraphicsShape.h
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fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
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2016-04-11 16:42:02 -07:00 |
GLInstanceRendererInternalData.h
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
GLInstancingRenderer.cpp
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implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
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2017-04-10 11:03:41 -07:00 |
GLInstancingRenderer.h
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Create project file for BussIK inverse kinematics library (premake, cmake)
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2016-09-08 15:15:58 -07:00 |
GLPrimInternalData.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLPrimitiveRenderer.cpp
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fix many warnings
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2017-01-15 22:26:11 -08:00 |
GLPrimitiveRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLRenderToTexture.cpp
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allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
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2015-05-06 10:35:14 -07:00 |
GLRenderToTexture.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
GwenOpenGL3CoreRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
LoadShader.cpp
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
LoadShader.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
MacOpenGLWindow.cpp
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Update MacOpenGLWindow.cpp
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2017-04-06 22:41:04 -07:00 |
MacOpenGLWindow.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.m
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
OpenGL2Include.h
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EGL OpenGL window.
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2017-02-06 16:22:17 -08:00 |
opengl_fontstashcallbacks.cpp
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Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
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2016-10-12 23:03:36 -07:00 |
opengl_fontstashcallbacks.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
OpenGLInclude.h
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EGL OpenGL window.
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2017-02-06 16:22:17 -08:00 |
OpenSans.cpp
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
OpenSans.ttf
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
premake4.lua
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
ShapeData.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
SimpleCamera.cpp
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implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
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2017-04-10 11:03:41 -07:00 |
SimpleCamera.h
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implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
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2017-04-10 11:03:41 -07:00 |
SimpleOpenGL2App.cpp
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testing ImGUI
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2017-04-11 20:16:49 -07:00 |
SimpleOpenGL2App.h
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enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
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2017-03-27 21:42:37 -07:00 |
SimpleOpenGL2Renderer.cpp
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little tuning for rendering
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2017-03-28 08:20:10 -07:00 |
SimpleOpenGL2Renderer.h
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enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
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2017-03-27 21:42:37 -07:00 |
SimpleOpenGL3App.cpp
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remove 20 second time limit for ffmpeg
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2017-03-30 12:38:13 -07:00 |
SimpleOpenGL3App.h
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testing ImGUI
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2017-04-11 20:16:49 -07:00 |
stb_image_write.h
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use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
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2015-08-06 00:35:03 -07:00 |
stb_truetype.h
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update stb_truetype.h to latest from
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2015-07-23 23:17:58 -07:00 |
TwFonts.cpp
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |
TwFonts.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32InternalWindowData.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32OpenGLWindow.cpp
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windows fixes
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2016-05-04 00:16:53 -07:00 |
Win32OpenGLWindow.h
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windows fixes
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2016-05-04 00:16:53 -07:00 |
Win32Window.cpp
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create premake/cmake file for Bullet/Extras/obj2sdf
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2017-03-02 12:33:22 -08:00 |
Win32Window.h
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more cmake support for examples
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2015-04-16 22:14:27 -07:00 |
X11OpenGLWindow.cpp
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disable keyboard toggle in Linux/X11
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2017-02-16 15:56:42 -08:00 |
X11OpenGLWindow.h
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linux fixes
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2016-05-04 00:17:39 -07:00 |