bullet3/build3
Erwin Coumans 72b68409da clang gets confused/crashes when using the same namespace,
need to look if it is a real error or clang issue
should fix Issue 520
https://github.com/bulletphysics/bullet3/issues/520
2015-11-08 13:49:37 -08:00
..
bin2cpp.bat add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bin2cpp.lua add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_ico.ico add Bullet icon files 2013-12-19 12:41:36 -08:00
bullet.rc add Bullet icon files 2013-12-19 12:41:36 -08:00
findDirectX11.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
findOpenCL.lua don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew 2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua fixed premake4 issue causing the build to fail on non-Mac platforms 2015-05-06 12:05:25 -07:00
lcpp.lua change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
premake4_linux move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_linux64 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_osx update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error 2014-05-16 16:11:59 -07:00
premake4_osx32 allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
premake4.exe move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4.lua clang gets confused/crashes when using the same namespace, 2015-11-08 13:49:37 -08:00
stringify.bat Draft Parallel Linear BVH Broadphase. 2014-02-18 19:23:25 -08:00
stringify.sh consolidate files into btgui/OpenGLWindow (from FontFiles/OpenGLTrueTypeFont) 2014-09-03 09:52:31 -07:00
stringifyKernel.lua contact normal should point from B to A (to be consistent with Bullet 2.x) 2013-08-10 12:08:15 -07:00
stringifyShaders.bat add a textured sphere8.obj test with obj loader 2015-08-05 19:03:27 -07:00
vs2010_bullet2gpu.bat move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
vs2010.bat mix physics client/server into a single example for easier/faster development of shared memory experiment 2015-07-15 12:57:45 -07:00
xcode.command move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00