bullet3/examples/TinyAudio/TinyAudioExample.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

204 lines
4.5 KiB
C++

#include "TinyAudioExample.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3HashMap.h"
#include "b3SoundEngine.h"
#include "b3SoundSource.h"
#include <string>
///very basic hashable string implementation, compatible with b3HashMap
struct MyHashString
{
std::string m_string;
unsigned int m_hash;
B3_FORCE_INLINE unsigned int getHash() const
{
return m_hash;
}
MyHashString(const char* name)
: m_string(name)
{
/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
static const unsigned int InitialFNV = 2166136261u;
static const unsigned int FNVMultiple = 16777619u;
/* Fowler / Noll / Vo (FNV) Hash */
unsigned int hash = InitialFNV;
for (int i = 0; m_string[i]; i++)
{
hash = hash ^ (m_string[i]); /* xor the low 8 bits */
hash = hash * FNVMultiple; /* multiply by the magic number */
}
m_hash = hash;
}
bool equals(const MyHashString& other) const
{
return (m_string == other.m_string);
}
};
double base_frequency = 440.0;
double base_pitch = 69.0;
double MidiPitch2Frequency(double incoming_note)
{
return base_frequency * pow(2.0, (incoming_note - base_pitch) / 12.0);
}
double FrequencytoMidiPitch(double incoming_frequency)
{
return base_pitch + (12.0 * log(incoming_frequency / base_frequency) / log(2));
}
class TinyAudioExample : public CommonExampleInterface
{
GUIHelperInterface* m_guiHelper;
b3SoundEngine m_soundEngine;
int m_wavId;
b3HashMap<MyHashString, int> m_keyToSoundSource;
public:
TinyAudioExample(struct GUIHelperInterface* helper)
: m_guiHelper(helper)
{
}
virtual ~TinyAudioExample()
{
}
virtual void initPhysics()
{
int numSoundSources = 32;
bool useRealTimeDac = true;
m_soundEngine.init(numSoundSources, useRealTimeDac);
m_wavId = m_soundEngine.loadWavFile("wav/xylophone.rosewood.ff.C5B5_1.wav");
int sampleRate = m_soundEngine.getSampleRate();
}
virtual void exitPhysics()
{
m_soundEngine.exit();
}
virtual void renderScene()
{
}
virtual void stepSimulation(float deltaTime)
{
}
virtual void physicsDebugDraw(int debugFlags)
{
}
virtual bool mouseMoveCallback(float x, float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
if (key >= 'a' && key <= 'z')
{
char keyStr[2];
keyStr[0] = (char)key;
keyStr[1] = 0;
MyHashString hs(keyStr);
if (state)
{
int soundSourceIndex = m_soundEngine.getAvailableSoundSource();
if (soundSourceIndex >= 0)
{
int note = key - (97 - 58);
double freq = MidiPitch2Frequency(note);
b3SoundMessage msg;
msg.m_type = B3_SOUND_SOURCE_SINE_OSCILLATOR;
msg.m_frequency = freq;
msg.m_amplitude = 1;
msg.m_type = B3_SOUND_SOURCE_WAV_FILE;
msg.m_wavId = m_wavId;
msg.m_attackRate = 1;
msg.m_sustainLevel = 1;
msg.m_releaseRate = 0.001;
m_soundEngine.startSound(soundSourceIndex, msg);
m_keyToSoundSource.insert(hs, soundSourceIndex);
//printf("soundSourceIndex:%d\n", soundSourceIndex);
#if 0
b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex];
soundSource->setOscillatorFrequency(0, freq );
soundSource->setOscillatorFrequency(1, freq );
soundSource->startSound();
{
int* soundSourceIndexPtr = m_keyToSoundSource[hs];
if (soundSourceIndexPtr)
{
int newIndex = *soundSourceIndexPtr;
printf("just inserted: %d\n", newIndex);
}
}
#endif
}
}
else
{
int* soundSourceIndexPtr = m_keyToSoundSource[hs];
if (soundSourceIndexPtr)
{
int soundSourceIndex = *soundSourceIndexPtr;
//printf("releaseSound: %d\n", soundSourceIndex);
m_soundEngine.releaseSound(soundSourceIndex);
}
#if 0
if (soundSourceIndex>=0)
{
printf("releasing %d\n", soundSourceIndex);
b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex];
soundSource->stopSound();
}
}
#endif
}
}
return false;
}
void resetCamera()
{
float dist = 4;
float pitch = 52;
float yaw = 35;
float targetPos[3] = {0, 0, 0};
m_guiHelper->resetCamera(dist, pitch, yaw, targetPos[0], targetPos[1], targetPos[2]);
}
};
CommonExampleInterface* TinyAudioExampleCreateFunc(CommonExampleOptions& options)
{
return new TinyAudioExample(options.m_guiHelper);
}
B3_STANDALONE_EXAMPLE(TinyAudioExampleCreateFunc)