mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-09 09:00:08 +00:00
209 lines
6.1 KiB
C++
209 lines
6.1 KiB
C++
#include "ImportObjSetup.h"
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#include <vector>
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include"../Wavefront/tiny_obj_loader.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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ImportObjDemo::ImportObjDemo(SimpleOpenGL3App* app)
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:m_app(app)
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{
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}
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ImportObjDemo::~ImportObjDemo()
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{
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}
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static GLInstanceGraphicsShape* gCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<shapes.size();s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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{
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//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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btVector3 normal(0,1,0);
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int vtxBaseIndex = vertices->size();
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indicesPtr->push_back(vtxBaseIndex);
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[1] = 0.5f;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[3] = 0.f;
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vtx2.uv[0] = 0.5f;
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vtx2.uv[1] = 0.5f;
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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normal.normalize();
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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}
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}
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}
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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gfxShape->m_numIndices = indicesPtr->size();
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for (int i=0;i<4;i++)
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gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
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return gfxShape;
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}
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}
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void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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this->createEmptyDynamicsWorld();
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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const char* fileName = "samurai_monastry.obj";
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char relativeFileName[1024];
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const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int prefixIndex=-1;
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{
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int numPrefixes = sizeof(prefix)/sizeof(char*);
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for (int i=0;i<numPrefixes;i++)
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{
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FILE* f = 0;
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sprintf(relativeFileName,"%s%s",prefix[i],fileName);
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f = fopen(relativeFileName,"r");
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if (f)
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{
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fclose(f);
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prefixIndex = i;
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break;
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}
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}
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}
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if (prefixIndex<0)
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return;
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btVector3 shift(0,0,0);
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btVector3 scaling(1,1,1);
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int index=10;
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{
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
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GLInstanceGraphicsShape* gfxShape = gCreateGraphicsShapeFromWavefrontObj(shapes);
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 color(0,0,1);
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int shapeId = m_app->m_instancingRenderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
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int id = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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/*
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btTriangleMesh* trimeshData = new btTriangleMesh();
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for (int i=0;i<gfxShape->m_numvertices;i++)
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{
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for (int j=0;j<3;j++)
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gfxShape->m_vertices->at(i).xyzw[j] += shift[j];
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}
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for (int i=0;i<gfxShape->m_numIndices;i+=3)
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{
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int index0 = gfxShape->m_indices->at(i);
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int index1 = gfxShape->m_indices->at(i+1);
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int index2 = gfxShape->m_indices->at(i+2);
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btVector3 v0(gfxShape->m_vertices->at(index0).xyzw[0],
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gfxShape->m_vertices->at(index0).xyzw[1],
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gfxShape->m_vertices->at(index0).xyzw[2]);
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btVector3 v1(gfxShape->m_vertices->at(index1).xyzw[0],
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gfxShape->m_vertices->at(index1).xyzw[1],
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gfxShape->m_vertices->at(index1).xyzw[2]);
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btVector3 v2(gfxShape->m_vertices->at(index2).xyzw[0],
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gfxShape->m_vertices->at(index2).xyzw[1],
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gfxShape->m_vertices->at(index2).xyzw[2]);
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trimeshData->addTriangle(v0,v1,v2);
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}
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//btConvexHullShape* convexShape = new btConvexHullShape(&verts[0].x(),verts.size(),sizeof(btVector3));
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btBvhTriangleMeshShape* shape = new btBvhTriangleMeshShape(trimeshData,true);//meshInterface);
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btTransform startTrans;startTrans.setIdentity();
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btRigidBody* body = this->createRigidBody(0,startTrans,shape);
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//gfxBridge.createCollisionShapeGraphicsObject(shape);
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btVector3 color(0,0,1);
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*/
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//gfxBridge.createRigidBodyGraphicsObject(body,color);
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}
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}
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