bullet3/Demos3/ImportObjDemo/ImportObjSetup.cpp
2014-08-03 13:45:05 -07:00

209 lines
6.1 KiB
C++

#include "ImportObjSetup.h"
#include <vector>
#include "OpenGLWindow/GLInstancingRenderer.h"
#include"../Wavefront/tiny_obj_loader.h"
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
#include "btBulletDynamicsCommon.h"
#include "OpenGLWindow/SimpleOpenGL3App.h"
ImportObjDemo::ImportObjDemo(SimpleOpenGL3App* app)
:m_app(app)
{
}
ImportObjDemo::~ImportObjDemo()
{
}
static GLInstanceGraphicsShape* gCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
{
b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
{
// int numVertices = obj->vertexCount;
// int numIndices = 0;
b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
for (int s=0;s<shapes.size();s++)
{
tinyobj::shape_t& shape = shapes[s];
int faceCount = shape.mesh.indices.size();
for (int f=0;f<faceCount;f+=3)
{
//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
if (1)
{
btVector3 normal(0,1,0);
int vtxBaseIndex = vertices->size();
indicesPtr->push_back(vtxBaseIndex);
indicesPtr->push_back(vtxBaseIndex+1);
indicesPtr->push_back(vtxBaseIndex+2);
GLInstanceVertex vtx0;
vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
vtx0.xyzw[3] = 0.f;
vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
vtx0.uv[1] = 0.5f;
GLInstanceVertex vtx1;
vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
vtx1.xyzw[3]= 0.f;
vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
GLInstanceVertex vtx2;
vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
vtx2.xyzw[3] = 0.f;
vtx2.uv[0] = 0.5f;
vtx2.uv[1] = 0.5f;
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
normal = (v1-v0).cross(v2-v0);
normal.normalize();
vtx0.normal[0] = normal[0];
vtx0.normal[1] = normal[1];
vtx0.normal[2] = normal[2];
vtx1.normal[0] = normal[0];
vtx1.normal[1] = normal[1];
vtx1.normal[2] = normal[2];
vtx2.normal[0] = normal[0];
vtx2.normal[1] = normal[1];
vtx2.normal[2] = normal[2];
vertices->push_back(vtx0);
vertices->push_back(vtx1);
vertices->push_back(vtx2);
}
}
}
GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
gfxShape->m_vertices = vertices;
gfxShape->m_numvertices = vertices->size();
gfxShape->m_indices = indicesPtr;
gfxShape->m_numIndices = indicesPtr->size();
for (int i=0;i<4;i++)
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
return gfxShape;
}
}
void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
this->createEmptyDynamicsWorld();
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
const char* fileName = "samurai_monastry.obj";
char relativeFileName[1024];
const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
int prefixIndex=-1;
{
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
FILE* f = 0;
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
f = fopen(relativeFileName,"r");
if (f)
{
fclose(f);
prefixIndex = i;
break;
}
}
}
if (prefixIndex<0)
return;
btVector3 shift(0,0,0);
btVector3 scaling(1,1,1);
int index=10;
{
std::vector<tinyobj::shape_t> shapes;
std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
GLInstanceGraphicsShape* gfxShape = gCreateGraphicsShapeFromWavefrontObj(shapes);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 color(0,0,1);
int shapeId = m_app->m_instancingRenderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
int id = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
/*
btTriangleMesh* trimeshData = new btTriangleMesh();
for (int i=0;i<gfxShape->m_numvertices;i++)
{
for (int j=0;j<3;j++)
gfxShape->m_vertices->at(i).xyzw[j] += shift[j];
}
for (int i=0;i<gfxShape->m_numIndices;i+=3)
{
int index0 = gfxShape->m_indices->at(i);
int index1 = gfxShape->m_indices->at(i+1);
int index2 = gfxShape->m_indices->at(i+2);
btVector3 v0(gfxShape->m_vertices->at(index0).xyzw[0],
gfxShape->m_vertices->at(index0).xyzw[1],
gfxShape->m_vertices->at(index0).xyzw[2]);
btVector3 v1(gfxShape->m_vertices->at(index1).xyzw[0],
gfxShape->m_vertices->at(index1).xyzw[1],
gfxShape->m_vertices->at(index1).xyzw[2]);
btVector3 v2(gfxShape->m_vertices->at(index2).xyzw[0],
gfxShape->m_vertices->at(index2).xyzw[1],
gfxShape->m_vertices->at(index2).xyzw[2]);
trimeshData->addTriangle(v0,v1,v2);
}
//btConvexHullShape* convexShape = new btConvexHullShape(&verts[0].x(),verts.size(),sizeof(btVector3));
btBvhTriangleMeshShape* shape = new btBvhTriangleMeshShape(trimeshData,true);//meshInterface);
btTransform startTrans;startTrans.setIdentity();
btRigidBody* body = this->createRigidBody(0,startTrans,shape);
//gfxBridge.createCollisionShapeGraphicsObject(shape);
btVector3 color(0,0,1);
*/
//gfxBridge.createRigidBodyGraphicsObject(body,color);
}
}