mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
03bdcc8737
fix texture support: flip texture to make OpenGL happy (lower-left is origin) add path prefix to .obj loader, so materials/textures are loaded ok.
223 lines
6.7 KiB
C++
223 lines
6.7 KiB
C++
#ifndef __GEOMETRY_H__
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#define __GEOMETRY_H__
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#include <cmath>
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#include <cassert>
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#include <stdlib.h>
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template<size_t DimCols,size_t DimRows,typename T> class mat;
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template <size_t DIM, typename T> struct vec {
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vec() { for (size_t i=DIM; i--; data_[i] = T()); }
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T& operator[](const size_t i) { assert(i<DIM); return data_[i]; }
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const T& operator[](const size_t i) const { assert(i<DIM); return data_[i]; }
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private:
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T data_[DIM];
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};
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/////////////////////////////////////////////////////////////////////////////////
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template <typename T> struct vec<2,T> {
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vec() : x(T()), y(T()) {}
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vec(T X, T Y) : x(X), y(Y) {}
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template <class U> vec<2,T>(const vec<2,U> &v);
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T& operator[](const size_t i) { assert(i<2); return i<=0 ? x : y; }
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const T& operator[](const size_t i) const { assert(i<2); return i<=0 ? x : y; }
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T x,y;
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};
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/////////////////////////////////////////////////////////////////////////////////
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template <typename T> struct vec<3,T> {
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vec() : x(T()), y(T()), z(T()) {}
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vec(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
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template <class U> vec<3,T>(const vec<3,U> &v);
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T& operator[](const size_t i) { assert(i<3); return i<=0 ? x : (1==i ? y : z); }
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const T& operator[](const size_t i) const { assert(i<3); return i<=0 ? x : (1==i ? y : z); }
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float norm() { return std::sqrt(x*x+y*y+z*z); }
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vec<3,T> & normalize(T l=1) { *this = (*this)*(l/norm()); return *this; }
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T x,y,z;
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};
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/////////////////////////////////////////////////////////////////////////////////
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template<size_t DIM,typename T> T operator*(const vec<DIM,T>& lhs, const vec<DIM,T>& rhs) {
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T ret = T();
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for (size_t i=DIM; i--; ret+=lhs[i]*rhs[i]);
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return ret;
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}
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template<size_t DIM,typename T>vec<DIM,T> operator+(vec<DIM,T> lhs, const vec<DIM,T>& rhs) {
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for (size_t i=DIM; i--; lhs[i]+=rhs[i]);
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return lhs;
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}
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template<size_t DIM,typename T>vec<DIM,T> operator-(vec<DIM,T> lhs, const vec<DIM,T>& rhs) {
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for (size_t i=DIM; i--; lhs[i]-=rhs[i]);
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return lhs;
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}
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template<size_t DIM,typename T,typename U> vec<DIM,T> operator*(vec<DIM,T> lhs, const U& rhs) {
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for (size_t i=DIM; i--; lhs[i]*=rhs);
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return lhs;
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}
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template<size_t DIM,typename T,typename U> vec<DIM,T> operator/(vec<DIM,T> lhs, const U& rhs) {
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for (size_t i=DIM; i--; lhs[i]/=rhs);
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return lhs;
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}
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template<size_t LEN,size_t DIM,typename T> vec<LEN,T> embed(const vec<DIM,T> &v, T fill=1) {
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vec<LEN,T> ret;
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for (size_t i=LEN; i--; ret[i]=(i<DIM?v[i]:fill));
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return ret;
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}
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template<size_t LEN,size_t DIM, typename T> vec<LEN,T> proj(const vec<DIM,T> &v) {
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vec<LEN,T> ret;
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for (size_t i=LEN; i--; ret[i]=v[i]);
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return ret;
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}
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template <typename T> vec<3,T> cross(vec<3,T> v1, vec<3,T> v2) {
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return vec<3,T>(v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
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}
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#if 0
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template <size_t DIM, typename T> std::ostream& operator<<(std::ostream& out, vec<DIM,T>& v) {
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for(unsigned int i=0; i<DIM; i++) {
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out << v[i] << " " ;
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}
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return out ;
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////////
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template<size_t DIM,typename T> struct dt {
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static T det(const mat<DIM,DIM,T>& src) {
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T ret=0;
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for (size_t i=DIM; i--; ret += src[0][i]*src.cofactor(0,i));
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return ret;
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}
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};
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template<typename T> struct dt<1,T> {
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static T det(const mat<1,1,T>& src) {
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return src[0][0];
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}
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};
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/////////////////////////////////////////////////////////////////////////////////
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template<size_t DimRows,size_t DimCols,typename T> class mat {
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vec<DimCols,T> rows[DimRows];
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public:
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mat() {}
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vec<DimCols,T>& operator[] (const size_t idx) {
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assert(idx<DimRows);
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return rows[idx];
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}
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const vec<DimCols,T>& operator[] (const size_t idx) const {
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assert(idx<DimRows);
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return rows[idx];
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}
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vec<DimRows,T> col(const size_t idx) const {
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assert(idx<DimCols);
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vec<DimRows,T> ret;
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for (size_t i=DimRows; i--; ret[i]=rows[i][idx]);
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return ret;
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}
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void set_col(size_t idx, vec<DimRows,T> v) {
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assert(idx<DimCols);
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for (size_t i=DimRows; i--; rows[i][idx]=v[i]);
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}
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static mat<DimRows,DimCols,T> identity() {
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mat<DimRows,DimCols,T> ret;
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for (size_t i=DimRows; i--; )
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for (size_t j=DimCols;j--; ret[i][j]=(i==j));
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return ret;
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}
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T det() const {
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return dt<DimCols,T>::det(*this);
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}
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mat<DimRows-1,DimCols-1,T> get_minor(size_t row, size_t col) const {
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mat<DimRows-1,DimCols-1,T> ret;
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for (size_t i=DimRows-1; i--; )
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for (size_t j=DimCols-1;j--; ret[i][j]=rows[i<row?i:i+1][j<col?j:j+1]);
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return ret;
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}
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T cofactor(size_t row, size_t col) const {
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return get_minor(row,col).det()*((row+col)%2 ? -1 : 1);
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}
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mat<DimRows,DimCols,T> adjugate() const {
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mat<DimRows,DimCols,T> ret;
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for (size_t i=DimRows; i--; )
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for (size_t j=DimCols; j--; ret[i][j]=cofactor(i,j));
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return ret;
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}
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mat<DimRows,DimCols,T> invert_transpose() {
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mat<DimRows,DimCols,T> ret = adjugate();
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T tmp = ret[0]*rows[0];
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return ret/tmp;
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}
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mat<DimRows,DimCols,T> invert() {
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return invert_transpose().transpose();
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}
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mat<DimCols,DimRows,T> transpose() {
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mat<DimCols,DimRows,T> ret;
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for (size_t i=DimCols; i--; ret[i]=this->col(i));
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return ret;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////
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template<size_t DimRows,size_t DimCols,typename T> vec<DimRows,T> operator*(const mat<DimRows,DimCols,T>& lhs, const vec<DimCols,T>& rhs) {
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vec<DimRows,T> ret;
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for (size_t i=DimRows; i--; ret[i]=lhs[i]*rhs);
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return ret;
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}
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template<size_t R1,size_t C1,size_t C2,typename T>mat<R1,C2,T> operator*(const mat<R1,C1,T>& lhs, const mat<C1,C2,T>& rhs) {
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mat<R1,C2,T> result;
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for (size_t i=R1; i--; )
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for (size_t j=C2; j--; result[i][j]=lhs[i]*rhs.col(j));
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return result;
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}
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template<size_t DimRows,size_t DimCols,typename T>mat<DimCols,DimRows,T> operator/(mat<DimRows,DimCols,T> lhs, const T& rhs) {
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for (size_t i=DimRows; i--; lhs[i]=lhs[i]/rhs);
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return lhs;
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}
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#if 0
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template <size_t DimRows,size_t DimCols,class T> std::ostream& operator<<(std::ostream& out, mat<DimRows,DimCols,T>& m) {
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for (size_t i=0; i<DimRows; i++) out << m[i] << std::endl;
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return out;
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////////
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typedef vec<2, float> Vec2f;
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typedef vec<2, int> Vec2i;
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typedef vec<3, float> Vec3f;
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typedef vec<3, int> Vec3i;
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typedef vec<4, float> Vec4f;
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typedef mat<4,4,float> Matrix;
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#endif //__GEOMETRY_H__
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