..
Shaders
add a textured sphere8.obj test with obj loader
2015-08-05 19:03:27 -07:00
CMakeLists.txt
more cmake support for examples
2015-04-16 22:14:27 -07:00
fontstash.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
fontstash.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLInstanceGraphicsShape.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
add 'replay' command log feature: no mouse interaction during replay, and use a fixed number of sim steps in stepSimulation.
2015-11-01 12:48:15 -08:00
GLInstancingRenderer.h
WIP example for real-time collision detection features of Bullet
2015-10-18 14:01:25 -07:00
GLPrimInternalData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLPrimitiveRenderer.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLPrimitiveRenderer.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.h
fix retina API
2015-08-07 16:21:33 -07:00
MacOpenGLWindow.mm
fix for Mac OSX El Captain 10.11, OpenGL Window was blue, until first resize.
2015-10-21 21:30:44 -07:00
OpenGL2Include.h
fixes for Linux
2015-04-16 16:58:42 -07:00
opengl_fontstashcallbacks.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
opengl_fontstashcallbacks.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenGLInclude.h
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
ShapeData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
SimpleCamera.cpp
fix some warnings, disable gimpact by default in world importer,
2015-07-27 13:28:47 -07:00
SimpleCamera.h
fix double-precision compile problem
2015-04-29 13:21:26 -07:00
SimpleOpenGL2App.cpp
improve usability of ExampleBrowser
2015-08-04 18:24:30 -07:00
SimpleOpenGL2App.h
update tutorial for SIGGRAPH course
2015-08-10 14:30:00 -07:00
SimpleOpenGL2Renderer.cpp
WIP example for real-time collision detection features of Bullet
2015-10-18 14:01:25 -07:00
SimpleOpenGL2Renderer.h
WIP example for real-time collision detection features of Bullet
2015-10-18 14:01:25 -07:00
SimpleOpenGL3App.cpp
update tutorial for SIGGRAPH course
2015-08-10 14:30:00 -07:00
SimpleOpenGL3App.h
update tutorial for SIGGRAPH course
2015-08-10 14:30:00 -07:00
stb_image_write.h
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
stb_truetype.h
update stb_truetype.h to latest from
2015-07-23 23:17:58 -07:00
TwFonts.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though
2015-05-01 16:27:09 -07:00
Win32OpenGLWindow.h
fix retina API
2015-08-07 16:21:33 -07:00
Win32Window.cpp
more example browser tweaks, mostly related to (debug) rendering
2015-05-02 11:40:06 -07:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
fix an OpenGL performance issue running on some Linux machines
2015-06-03 17:18:56 -07:00
X11OpenGLWindow.h
fix retina API
2015-08-07 16:21:33 -07:00