mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
766 lines
26 KiB
C++
766 lines
26 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btIDebugDraw.h"
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#include <stdio.h>
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#include <algorithm>
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class btCollisionShape;
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#include "CommonRigidBodyMTBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btPoolAllocator.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h"
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#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
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#include "../MultiThreading/btTaskScheduler.h"
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static int gNumIslands = 0;
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class Profiler
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{
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public:
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enum RecordType
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{
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kRecordInternalTimeStep,
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kRecordDispatchAllCollisionPairs,
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kRecordDispatchIslands,
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kRecordPredictUnconstrainedMotion,
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kRecordCreatePredictiveContacts,
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kRecordIntegrateTransforms,
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kRecordCount
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};
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private:
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btClock mClock;
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struct Record
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{
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int mCallCount;
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unsigned long long mAccum;
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unsigned int mStartTime;
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unsigned int mHistory[8];
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void begin(unsigned int curTime)
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{
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mStartTime = curTime;
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}
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void end(unsigned int curTime)
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{
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unsigned int endTime = curTime;
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unsigned int elapsed = endTime - mStartTime;
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mAccum += elapsed;
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mHistory[ mCallCount & 7 ] = elapsed;
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++mCallCount;
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}
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float getAverageTime() const
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{
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int count = btMin( 8, mCallCount );
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if ( count > 0 )
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{
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unsigned int sum = 0;
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for ( int i = 0; i < count; ++i )
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{
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sum += mHistory[ i ];
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}
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float avg = float( sum ) / float( count );
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return avg;
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}
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return 0.0;
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}
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};
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Record mRecords[ kRecordCount ];
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public:
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void begin(RecordType rt)
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{
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mRecords[rt].begin(mClock.getTimeMicroseconds());
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}
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void end(RecordType rt)
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{
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mRecords[rt].end(mClock.getTimeMicroseconds());
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}
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float getAverageTime(RecordType rt) const
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{
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return mRecords[rt].getAverageTime();
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}
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};
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static Profiler gProfiler;
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class ProfileHelper
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{
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Profiler::RecordType mRecType;
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public:
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ProfileHelper(Profiler::RecordType rt)
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{
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mRecType = rt;
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gProfiler.begin( mRecType );
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}
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~ProfileHelper()
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{
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gProfiler.end( mRecType );
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}
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};
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static void profileBeginCallback( btDynamicsWorld *world, btScalar timeStep )
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{
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gProfiler.begin( Profiler::kRecordInternalTimeStep );
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}
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static void profileEndCallback( btDynamicsWorld *world, btScalar timeStep )
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{
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gProfiler.end( Profiler::kRecordInternalTimeStep );
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}
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///
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/// MyCollisionDispatcher -- subclassed for profiling purposes
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///
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class MyCollisionDispatcher : public btCollisionDispatcherMt
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{
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typedef btCollisionDispatcherMt ParentClass;
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public:
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MyCollisionDispatcher( btCollisionConfiguration* config, int grainSize ) : btCollisionDispatcherMt( config, grainSize )
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{
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}
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virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE
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{
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ProfileHelper prof( Profiler::kRecordDispatchAllCollisionPairs );
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ParentClass::dispatchAllCollisionPairs( pairCache, info, dispatcher );
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}
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};
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///
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/// myParallelIslandDispatch -- wrap default parallel dispatch for profiling and to get the number of simulation islands
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//
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void myParallelIslandDispatch( btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr, btSimulationIslandManagerMt::IslandCallback* callback )
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{
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ProfileHelper prof( Profiler::kRecordDispatchIslands );
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gNumIslands = islandsPtr->size();
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btSimulationIslandManagerMt::parallelIslandDispatch( islandsPtr, callback );
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}
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///
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/// MyDiscreteDynamicsWorld -- subclassed for profiling purposes
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///
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ATTRIBUTE_ALIGNED16( class ) MyDiscreteDynamicsWorld : public btDiscreteDynamicsWorldMt
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{
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typedef btDiscreteDynamicsWorldMt ParentClass;
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protected:
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virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE
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{
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ProfileHelper prof( Profiler::kRecordPredictUnconstrainedMotion );
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ParentClass::predictUnconstraintMotion( timeStep );
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}
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virtual void createPredictiveContacts( btScalar timeStep ) BT_OVERRIDE
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{
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ProfileHelper prof( Profiler::kRecordCreatePredictiveContacts );
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ParentClass::createPredictiveContacts( timeStep );
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}
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virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE
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{
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ProfileHelper prof( Profiler::kRecordIntegrateTransforms );
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ParentClass::integrateTransforms( timeStep );
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}
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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MyDiscreteDynamicsWorld( btDispatcher* dispatcher,
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btBroadphaseInterface* pairCache,
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btConstraintSolverPoolMt* constraintSolver,
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btCollisionConfiguration* collisionConfiguration
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) :
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btDiscreteDynamicsWorldMt( dispatcher, pairCache, constraintSolver, collisionConfiguration )
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{
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btSimulationIslandManagerMt* islandMgr = static_cast<btSimulationIslandManagerMt*>( m_islandManager );
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islandMgr->setIslandDispatchFunction( myParallelIslandDispatch );
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}
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};
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btConstraintSolver* createSolverByType( SolverType t )
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{
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btMLCPSolverInterface* mlcpSolver = NULL;
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switch ( t )
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{
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE:
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return new btSequentialImpulseConstraintSolver();
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case SOLVER_TYPE_NNCG:
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return new btNNCGConstraintSolver();
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case SOLVER_TYPE_MLCP_PGS:
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mlcpSolver = new btSolveProjectedGaussSeidel();
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break;
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case SOLVER_TYPE_MLCP_DANTZIG:
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mlcpSolver = new btDantzigSolver();
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break;
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case SOLVER_TYPE_MLCP_LEMKE:
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mlcpSolver = new btLemkeSolver();
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break;
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default: {}
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}
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if (mlcpSolver)
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{
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return new btMLCPSolver(mlcpSolver);
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}
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return NULL;
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}
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///
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/// btTaskSchedulerManager -- manage a number of task schedulers so we can switch between them
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///
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class btTaskSchedulerManager
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{
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btAlignedObjectArray<btITaskScheduler*> m_taskSchedulers;
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btAlignedObjectArray<btITaskScheduler*> m_allocatedTaskSchedulers;
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public:
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btTaskSchedulerManager() {}
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void init()
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{
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addTaskScheduler( btGetSequentialTaskScheduler() );
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#if BT_THREADSAFE
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if ( btITaskScheduler* ts = createDefaultTaskScheduler() )
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{
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m_allocatedTaskSchedulers.push_back( ts );
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addTaskScheduler( ts );
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}
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addTaskScheduler( btGetOpenMPTaskScheduler() );
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addTaskScheduler( btGetTBBTaskScheduler() );
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addTaskScheduler( btGetPPLTaskScheduler() );
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if ( getNumTaskSchedulers() > 1 )
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{
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// prefer a non-sequential scheduler if available
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btSetTaskScheduler( m_taskSchedulers[ 1 ] );
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}
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else
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{
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btSetTaskScheduler( m_taskSchedulers[ 0 ] );
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}
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#endif // #if BT_THREADSAFE
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}
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void shutdown()
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{
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for ( int i = 0; i < m_allocatedTaskSchedulers.size(); ++i )
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{
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delete m_allocatedTaskSchedulers[ i ];
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}
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m_allocatedTaskSchedulers.clear();
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}
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void addTaskScheduler( btITaskScheduler* ts )
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{
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if ( ts )
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{
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#if BT_THREADSAFE
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// if initial number of threads is 0 or 1,
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if (ts->getNumThreads() <= 1)
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{
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// for OpenMP, TBB, PPL set num threads to number of logical cores
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ts->setNumThreads( ts->getMaxNumThreads() );
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}
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#endif // #if BT_THREADSAFE
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m_taskSchedulers.push_back( ts );
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}
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}
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int getNumTaskSchedulers() const { return m_taskSchedulers.size(); }
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btITaskScheduler* getTaskScheduler( int i ) { return m_taskSchedulers[ i ]; }
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};
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static btTaskSchedulerManager gTaskSchedulerMgr;
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#if BT_THREADSAFE
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static bool gMultithreadedWorld = true;
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static bool gDisplayProfileInfo = true;
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#else
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static bool gMultithreadedWorld = false;
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static bool gDisplayProfileInfo = false;
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#endif
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static SolverType gSolverType = SOLVER_TYPE_SEQUENTIAL_IMPULSE;
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static int gSolverMode = SOLVER_SIMD |
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SOLVER_USE_WARMSTARTING |
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// SOLVER_RANDMIZE_ORDER |
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// SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS |
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// SOLVER_USE_2_FRICTION_DIRECTIONS |
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0;
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static btScalar gSliderSolverIterations = 10.0f; // should be int
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static btScalar gSliderNumThreads = 1.0f; // should be int
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////////////////////////////////////
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CommonRigidBodyMTBase::CommonRigidBodyMTBase( struct GUIHelperInterface* helper )
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:m_broadphase( 0 ),
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m_dispatcher( 0 ),
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m_solver( 0 ),
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m_collisionConfiguration( 0 ),
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m_dynamicsWorld( 0 ),
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m_pickedBody( 0 ),
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m_pickedConstraint( 0 ),
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m_guiHelper( helper )
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{
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m_multithreadedWorld = false;
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m_multithreadCapable = false;
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if ( gTaskSchedulerMgr.getNumTaskSchedulers() == 0 )
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{
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gTaskSchedulerMgr.init();
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}
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}
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CommonRigidBodyMTBase::~CommonRigidBodyMTBase()
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{
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}
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static void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
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{
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if (bool* val = static_cast<bool*>(userPointer))
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{
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*val = ! *val;
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}
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}
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static void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
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{
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if (buttonState)
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{
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gSolverMode |= buttonId;
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}
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else
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{
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gSolverMode &= ~buttonId;
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}
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if (CommonRigidBodyMTBase* crb = reinterpret_cast<CommonRigidBodyMTBase*>(userPointer))
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{
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if (crb->m_dynamicsWorld)
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{
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crb->m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
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}
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}
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}
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void setSolverTypeComboBoxCallback(int combobox, const char* item, void* userPointer)
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{
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const char** items = static_cast<const char**>(userPointer);
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for (int i = 0; i < SOLVER_TYPE_COUNT; ++i)
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{
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if (strcmp(item, items[i]) == 0)
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{
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gSolverType = static_cast<SolverType>(i);
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break;
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}
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}
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}
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static void setNumThreads( int numThreads )
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{
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#if BT_THREADSAFE
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int newNumThreads = ( std::min )( numThreads, int( BT_MAX_THREAD_COUNT ) );
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int oldNumThreads = btGetTaskScheduler()->getNumThreads();
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// only call when the thread count is different
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if ( newNumThreads != oldNumThreads )
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{
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btGetTaskScheduler()->setNumThreads( newNumThreads );
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}
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#endif // #if BT_THREADSAFE
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}
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void setTaskSchedulerComboBoxCallback(int combobox, const char* item, void* userPointer)
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{
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#if BT_THREADSAFE
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const char** items = static_cast<const char**>( userPointer );
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for ( int i = 0; i < 20; ++i )
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{
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if ( strcmp( item, items[ i ] ) == 0 )
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{
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// change the task scheduler
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btITaskScheduler* ts = gTaskSchedulerMgr.getTaskScheduler( i );
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btSetTaskScheduler( ts );
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gSliderNumThreads = float(ts->getNumThreads());
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break;
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}
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}
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#endif // #if BT_THREADSAFE
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}
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static void setThreadCountCallback(float val, void* userPtr)
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{
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#if BT_THREADSAFE
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setNumThreads( int( gSliderNumThreads ) );
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gSliderNumThreads = float(btGetTaskScheduler()->getNumThreads());
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#endif // #if BT_THREADSAFE
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}
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static void setSolverIterationCountCallback(float val, void* userPtr)
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{
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if (btDiscreteDynamicsWorld* world = reinterpret_cast<btDiscreteDynamicsWorld*>(userPtr))
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{
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world->getSolverInfo().m_numIterations = btMax(1, int(gSliderSolverIterations));
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}
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}
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void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
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{
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gNumIslands = 0;
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m_solverType = gSolverType;
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#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
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btAssert( btGetTaskScheduler() != NULL );
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m_multithreadCapable = true;
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#endif
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if ( gMultithreadedWorld )
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{
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#if BT_THREADSAFE
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m_dispatcher = NULL;
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btDefaultCollisionConstructionInfo cci;
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cci.m_defaultMaxPersistentManifoldPoolSize = 80000;
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cci.m_defaultMaxCollisionAlgorithmPoolSize = 80000;
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m_collisionConfiguration = new btDefaultCollisionConfiguration( cci );
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m_dispatcher = new MyCollisionDispatcher( m_collisionConfiguration, 40 );
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m_broadphase = new btDbvtBroadphase();
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btConstraintSolverPoolMt* solverPool;
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{
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btConstraintSolver* solvers[ BT_MAX_THREAD_COUNT ];
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int maxThreadCount = BT_MAX_THREAD_COUNT;
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for ( int i = 0; i < maxThreadCount; ++i )
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{
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solvers[ i ] = createSolverByType( m_solverType );
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}
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solverPool = new btConstraintSolverPoolMt( solvers, maxThreadCount );
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m_solver = solverPool;
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}
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btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, solverPool, m_collisionConfiguration );
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m_dynamicsWorld = world;
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m_multithreadedWorld = true;
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btAssert( btGetTaskScheduler() != NULL );
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#endif // #if BT_THREADSAFE
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}
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else
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{
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// single threaded world
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m_multithreadedWorld = false;
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
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m_broadphase = new btDbvtBroadphase();
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m_solver = createSolverByType( m_solverType );
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m_dynamicsWorld = new btDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
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}
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m_dynamicsWorld->setInternalTickCallback( profileBeginCallback, NULL, true );
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m_dynamicsWorld->setInternalTickCallback( profileEndCallback, NULL, false );
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m_dynamicsWorld->setGravity( btVector3( 0, -10, 0 ) );
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m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
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createDefaultParameters();
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}
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void CommonRigidBodyMTBase::createDefaultParameters()
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{
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if (m_multithreadCapable)
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{
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// create a button to toggle multithreaded world
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ButtonParams button( "Multithreaded world enable", 0, true );
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button.m_initialState = gMultithreadedWorld;
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button.m_userPointer = &gMultithreadedWorld;
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button.m_callback = boolPtrButtonCallback;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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// create a button to toggle profile printing
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ButtonParams button( "Display solver info", 0, true );
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button.m_initialState = gDisplayProfileInfo;
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button.m_userPointer = &gDisplayProfileInfo;
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button.m_callback = boolPtrButtonCallback;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
|
|
// create a combo box for selecting the solver type
|
|
static const char* sSolverTypeComboBoxItems[ SOLVER_TYPE_COUNT ];
|
|
for ( int i = 0; i < SOLVER_TYPE_COUNT; ++i )
|
|
{
|
|
SolverType solverType = static_cast<SolverType>( i );
|
|
sSolverTypeComboBoxItems[ i ] = getSolverTypeName( solverType );
|
|
}
|
|
ComboBoxParams comboParams;
|
|
comboParams.m_userPointer = sSolverTypeComboBoxItems;
|
|
comboParams.m_numItems = SOLVER_TYPE_COUNT;
|
|
comboParams.m_startItem = gSolverType;
|
|
comboParams.m_items = sSolverTypeComboBoxItems;
|
|
comboParams.m_callback = setSolverTypeComboBoxCallback;
|
|
m_guiHelper->getParameterInterface()->registerComboBox( comboParams );
|
|
}
|
|
{
|
|
// a slider for the number of solver iterations
|
|
SliderParams slider( "Solver iterations", &gSliderSolverIterations );
|
|
slider.m_minVal = 1.0f;
|
|
slider.m_maxVal = 30.0f;
|
|
slider.m_callback = setSolverIterationCountCallback;
|
|
slider.m_userPointer = m_dynamicsWorld;
|
|
slider.m_clampToIntegers = true;
|
|
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver use SIMD", 0, true );
|
|
button.m_buttonId = SOLVER_SIMD;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver randomize order", 0, true );
|
|
button.m_buttonId = SOLVER_RANDMIZE_ORDER;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver interleave contact/friction", 0, true );
|
|
button.m_buttonId = SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver 2 friction directions", 0, true );
|
|
button.m_buttonId = SOLVER_USE_2_FRICTION_DIRECTIONS;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver friction dir caching", 0, true );
|
|
button.m_buttonId = SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver warmstarting", 0, true );
|
|
button.m_buttonId = SOLVER_USE_WARMSTARTING;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
if (m_multithreadedWorld)
|
|
{
|
|
#if BT_THREADSAFE
|
|
if (gTaskSchedulerMgr.getNumTaskSchedulers() >= 1)
|
|
{
|
|
// create a combo box for selecting the task scheduler
|
|
const int maxNumTaskSchedulers = 20;
|
|
static const char* sTaskSchedulerComboBoxItems[ maxNumTaskSchedulers ];
|
|
int startingItem = 0;
|
|
for ( int i = 0; i < gTaskSchedulerMgr.getNumTaskSchedulers(); ++i )
|
|
{
|
|
sTaskSchedulerComboBoxItems[ i ] = gTaskSchedulerMgr.getTaskScheduler(i)->getName();
|
|
if (gTaskSchedulerMgr.getTaskScheduler(i) == btGetTaskScheduler())
|
|
{
|
|
startingItem = i;
|
|
}
|
|
}
|
|
ComboBoxParams comboParams;
|
|
comboParams.m_userPointer = sTaskSchedulerComboBoxItems;
|
|
comboParams.m_numItems = gTaskSchedulerMgr.getNumTaskSchedulers();
|
|
comboParams.m_startItem = startingItem;
|
|
comboParams.m_items = sTaskSchedulerComboBoxItems;
|
|
comboParams.m_callback = setTaskSchedulerComboBoxCallback;
|
|
m_guiHelper->getParameterInterface()->registerComboBox( comboParams );
|
|
}
|
|
{
|
|
// create a slider to set the number of threads to use
|
|
int numThreads = btGetTaskScheduler()->getNumThreads();
|
|
// if slider has not been set yet (by another demo),
|
|
if ( gSliderNumThreads <= 1.0f )
|
|
{
|
|
gSliderNumThreads = float( numThreads );
|
|
}
|
|
SliderParams slider("Thread count", &gSliderNumThreads);
|
|
slider.m_minVal = 1.0f;
|
|
slider.m_maxVal = float( BT_MAX_THREAD_COUNT );
|
|
slider.m_callback = setThreadCountCallback;
|
|
slider.m_clampToIntegers = true;
|
|
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
|
}
|
|
#endif // #if BT_THREADSAFE
|
|
}
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::drawScreenText()
|
|
{
|
|
char msg[ 1024 ];
|
|
int xCoord = 400;
|
|
int yCoord = 30;
|
|
int yStep = 30;
|
|
if (m_solverType != gSolverType)
|
|
{
|
|
sprintf( msg, "restart example to change solver type" );
|
|
m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
if (m_multithreadCapable)
|
|
{
|
|
if ( m_multithreadedWorld != gMultithreadedWorld )
|
|
{
|
|
sprintf( msg, "restart example to begin in %s mode",
|
|
gMultithreadedWorld ? "multithreaded" : "single threaded"
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
}
|
|
if (gDisplayProfileInfo)
|
|
{
|
|
if ( m_multithreadedWorld )
|
|
{
|
|
#if BT_THREADSAFE
|
|
int numManifolds = m_dispatcher->getNumManifolds();
|
|
int numContacts = 0;
|
|
for ( int i = 0; i < numManifolds; ++i )
|
|
{
|
|
const btPersistentManifold* man = m_dispatcher->getManifoldByIndexInternal( i );
|
|
numContacts += man->getNumContacts();
|
|
}
|
|
const char* mtApi = btGetTaskScheduler()->getName();
|
|
sprintf( msg, "islands=%d bodies=%d manifolds=%d contacts=%d [%s] threads=%d",
|
|
gNumIslands,
|
|
m_dynamicsWorld->getNumCollisionObjects(),
|
|
numManifolds,
|
|
numContacts,
|
|
mtApi,
|
|
btGetTaskScheduler()->getNumThreads()
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, 100, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
#endif // #if BT_THREADSAFE
|
|
}
|
|
{
|
|
int sm = gSolverMode;
|
|
sprintf( msg, "solver %s mode [%s%s%s%s%s%s]",
|
|
getSolverTypeName(m_solverType),
|
|
sm & SOLVER_SIMD ? "SIMD" : "",
|
|
sm & SOLVER_RANDMIZE_ORDER ? " randomize" : "",
|
|
sm & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS ? " interleave" : "",
|
|
sm & SOLVER_USE_2_FRICTION_DIRECTIONS ? " friction2x" : "",
|
|
sm & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ? " frictionDirCaching" : "",
|
|
sm & SOLVER_USE_WARMSTARTING ? " warm" : ""
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
sprintf( msg, "internalSimStep %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordInternalTimeStep )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
if ( m_multithreadedWorld )
|
|
{
|
|
sprintf( msg,
|
|
"DispatchCollisionPairs %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordDispatchAllCollisionPairs )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"SolveAllIslands %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordDispatchIslands )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"PredictUnconstrainedMotion %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordPredictUnconstrainedMotion )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"CreatePredictiveContacts %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordCreatePredictiveContacts )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"IntegrateTransforms %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordIntegrateTransforms )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::physicsDebugDraw(int debugFlags)
|
|
{
|
|
if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer())
|
|
{
|
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags);
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
}
|
|
drawScreenText();
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::renderScene()
|
|
{
|
|
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
|
|
m_guiHelper->render(m_dynamicsWorld);
|
|
drawScreenText();
|
|
}
|