bullet3/test/OpenCL
erwincoumans 677722bba3 support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
2013-08-20 03:19:59 -07:00
..
BasicInitialize Linux fixes 2013-06-17 22:45:59 -07:00
BitonicSort move some files to shared folders 2013-08-14 17:48:12 -07:00
KernelLaunch support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree. 2013-08-20 03:19:59 -07:00
ParallelPrimitives fix Mac OSX build 2013-06-04 09:09:10 -07:00
RadixSortBenchmark Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing 2013-06-19 22:08:03 -07:00