bullet3/examples/ThirdPartyLibs
Erwin Coumans 4db6fa9e29 update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware
added test urdf files for minitaur with all fixed joints, or fixed knees.
added some stiffness/damping to minitaur legs (testing)
tiny_obj_loader, don't crash on invalid texture coordinates
btMultiBodyConstraintSolver: sweep back and forward to reduce asymmetry
2017-03-15 15:38:50 -07:00
..
BussIK Modify damped least square IK formulation. Test setting joint damping coefficients for IK. 2017-01-31 22:58:37 -08:00
clsocket export TCP connection mode to pybullet 2017-02-20 20:34:05 -08:00
enet work-in-progress 2016-11-04 13:15:10 -07:00
Glew rename GL/glew to CustomGL/glew.h to avoid clashes with system glew 2015-04-16 15:29:39 -07:00
Gwen Merge pull request #949 from YunfeiBai/master 2017-02-07 08:39:12 -08:00
lua-5.2.3 fix whitespace formatting in cmake files 2015-12-07 14:08:04 -08:00
midi Add RtMidi for midi control, use the --midi option in premake, and see 2016-11-16 16:12:59 -08:00
minizip add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
openvr allow to compile/run 64bit version of VR lib, workaround for issue that both 32bit and 64bit version is called openvr_api.dll 2017-02-22 15:50:09 -08:00
optionalX11/X11 add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
stb_image revert to older version of stb_image, the new version causes issues in 2017-01-23 17:36:43 -08:00
tinyxml add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Wavefront update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware 2017-03-15 15:38:50 -07:00
zlib add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00