mirror of
https://github.com/bulletphysics/bullet3
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665 lines
21 KiB
C
665 lines
21 KiB
C
/*
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* freeglut_state.c
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*
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* Freeglut state query methods.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Thu Dec 16 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal.h"
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* glutGet() -- X11 tests passed, but b2Assert if all enums
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* handled (what about Win32?)
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* glutDeviceGet() -- X11 tests passed, but b2Assert if all enums
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* handled (what about Win32?)
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* glutGetModifiers() -- OK, but could also remove the limitation
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* glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
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*
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* The fail-on-call policy will help adding the most needed things imho.
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*/
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/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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#if TARGET_HOST_UNIX_X11
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/*
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* Queries the GL context about some attributes
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*/
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static int fghGetConfig( int attribute )
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{
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int returnValue = 0;
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if( fgStructure.CurrentWindow )
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glXGetConfig( fgDisplay.Display, fgStructure.CurrentWindow->Window.VisualInfo,
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attribute, &returnValue );
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return returnValue;
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}
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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* General settings assignment method
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*/
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void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
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/*
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* XXX In chronological code add order. (WHY in that order?)
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*/
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switch( eWhat )
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{
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case GLUT_INIT_WINDOW_X:
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fgState.Position.X = (GLint)value;
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break;
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case GLUT_INIT_WINDOW_Y:
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fgState.Position.Y = (GLint)value;
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break;
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case GLUT_INIT_WINDOW_WIDTH:
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fgState.Size.X = (GLint)value;
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break;
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case GLUT_INIT_WINDOW_HEIGHT:
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fgState.Size.Y = (GLint)value;
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break;
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case GLUT_INIT_DISPLAY_MODE:
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fgState.DisplayMode = (unsigned int)value;
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break;
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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fgState.ActionOnWindowClose = value;
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break;
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case GLUT_RENDERING_CONTEXT:
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fgState.UseCurrentContext =
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( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
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break;
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case GLUT_DIRECT_RENDERING:
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fgState.DirectContext = value;
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break;
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case GLUT_WINDOW_CURSOR:
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if( fgStructure.CurrentWindow != NULL )
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fgStructure.CurrentWindow->State.Cursor = value;
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break;
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default:
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fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
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break;
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}
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}
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/*
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* General settings query method
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*/
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int FGAPIENTRY glutGet( GLenum eWhat )
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{
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#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
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int returnValue ;
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GLboolean boolValue ;
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#endif
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switch (eWhat)
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{
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case GLUT_INIT_STATE:
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return fgState.Initialised;
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case GLUT_ELAPSED_TIME:
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return fgElapsedTime();
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}
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
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/* XXX In chronological code add order. (WHY in that order?) */
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switch( eWhat )
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{
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/* Following values are stored in fgState and fgDisplay global structures */
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case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
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case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
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case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
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case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
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case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
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case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
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case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
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case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
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case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
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/*
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* The window/context specific queries are handled mostly by
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* fghGetConfig().
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*/
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case GLUT_WINDOW_NUM_SAMPLES:
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/* XXX Multisampling. Return what I know about multisampling. */
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return 0;
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#if TARGET_HOST_UNIX_X11
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/*
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* The rest of GLX queries under X are general enough to use a macro to
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* b2Assert them
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*/
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# define GLX_QUERY(a,b) case a: return fghGetConfig( b );
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GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
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GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
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GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
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GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
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GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
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GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
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GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
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GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
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GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
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GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
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GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
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GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
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GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
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GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
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# undef GLX_QUERY
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/* Colormap size is handled in a bit different way than all the rest */
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case GLUT_WINDOW_COLORMAP_SIZE:
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if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )
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{
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/*
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* We've got a RGBA visual, so there is no colormap at all.
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* The other possibility is that we have no current window set.
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*/
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return 0;
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}
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return fgStructure.CurrentWindow->Window.VisualInfo->visual->map_entries;
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/*
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* Those calls are somewhat similiar, as they use XGetWindowAttributes()
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* function
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*/
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_BORDER_WIDTH:
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case GLUT_WINDOW_HEADER_HEIGHT:
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{
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int x, y;
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Window w;
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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XTranslateCoordinates(
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fgDisplay.Display,
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fgStructure.CurrentWindow->Window.Handle,
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fgDisplay.RootWindow,
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0, 0, &x, &y, &w);
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switch ( eWhat )
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{
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case GLUT_WINDOW_X: return x;
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case GLUT_WINDOW_Y: return y;
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}
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if ( w == 0 )
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return 0;
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XTranslateCoordinates(
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fgDisplay.Display,
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fgStructure.CurrentWindow->Window.Handle,
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w, 0, 0, &x, &y, &w);
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switch ( eWhat )
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{
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case GLUT_WINDOW_BORDER_WIDTH: return x;
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case GLUT_WINDOW_HEADER_HEIGHT: return y;
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}
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}
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case GLUT_WINDOW_WIDTH:
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case GLUT_WINDOW_HEIGHT:
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{
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XWindowAttributes winAttributes;
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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XGetWindowAttributes(
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fgDisplay.Display,
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fgStructure.CurrentWindow->Window.Handle,
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&winAttributes
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);
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switch ( eWhat )
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{
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case GLUT_WINDOW_WIDTH: return winAttributes.width ;
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case GLUT_WINDOW_HEIGHT: return winAttributes.height ;
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}
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}
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/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
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case GLUT_DISPLAY_MODE_POSSIBLE:
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return( fgChooseVisual() == NULL ? 0 : 1 );
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/* This is system-dependant */
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case GLUT_WINDOW_FORMAT_ID:
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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return fgStructure.CurrentWindow->Window.VisualInfo->visualid;
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#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
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/* Handle the OpenGL inquiries */
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case GLUT_WINDOW_RGBA:
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glGetBooleanv ( GL_RGBA_MODE, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return returnValue;
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case GLUT_WINDOW_DOUBLEBUFFER:
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glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return returnValue;
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case GLUT_WINDOW_STEREO:
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glGetBooleanv ( GL_STEREO, &boolValue );
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returnValue = boolValue ? 1 : 0;
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return returnValue;
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case GLUT_WINDOW_RED_SIZE:
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glGetIntegerv ( GL_RED_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_GREEN_SIZE:
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glGetIntegerv ( GL_GREEN_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_BLUE_SIZE:
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glGetIntegerv ( GL_BLUE_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_ALPHA_SIZE:
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glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_ACCUM_RED_SIZE:
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glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_ACCUM_GREEN_SIZE:
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glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_ACCUM_BLUE_SIZE:
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glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
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glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_DEPTH_SIZE:
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glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
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return returnValue;
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case GLUT_WINDOW_BUFFER_SIZE:
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returnValue = 1 ; /* ????? */
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return returnValue;
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case GLUT_WINDOW_STENCIL_SIZE:
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returnValue = 0 ; /* ????? */
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return returnValue;
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case GLUT_WINDOW_X:
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case GLUT_WINDOW_Y:
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case GLUT_WINDOW_WIDTH:
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case GLUT_WINDOW_HEIGHT:
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{
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/*
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* There is considerable confusion about the "right thing to
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* do" concerning window size and position. GLUT itself is
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* not consistent between Windows and UNIX/X11; since
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* platform independence is a virtue for "freeglut", we
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* decided to break with GLUT's behaviour.
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*
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* Under UNIX/X11, it is apparently not possible to get the
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* window border sizes in order to subtract them off the
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* window's initial position until some time after the window
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* has been created. Therefore we decided on the following
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* behaviour, both under Windows and under UNIX/X11:
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* - When you create a window with position (x,y) and size
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* (w,h), the upper left hand corner of the outside of the
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* window is at (x,y) and the size of the drawable area is
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* (w,h).
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* - When you query the size and position of the window--as
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* is happening here for Windows--"freeglut" will return
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* the size of the drawable area--the (w,h) that you
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* specified when you created the window--and the coordinates
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* of the upper left hand corner of the drawable
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* area--which is NOT the (x,y) you specified.
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*/
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RECT winRect;
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freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
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/*
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* We need to call GetWindowRect() first...
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* (this returns the pixel coordinates of the outside of the window)
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*/
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GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
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/* ...then we've got to correct the results we've just received... */
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#if !TARGET_HOST_WINCE
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if ( ( fgStructure.GameMode != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
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( ! fgStructure.CurrentWindow->IsMenu ) )
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{
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winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
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winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
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winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
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}
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#endif /* !TARGET_HOST_WINCE */
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switch( eWhat )
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{
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case GLUT_WINDOW_X: return winRect.left ;
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case GLUT_WINDOW_Y: return winRect.top ;
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case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
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case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
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}
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}
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break;
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case GLUT_WINDOW_BORDER_WIDTH :
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#if TARGET_HOST_WINCE
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return 0;
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#else
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return GetSystemMetrics( SM_CXSIZEFRAME );
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#endif /* !TARGET_HOST_WINCE */
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case GLUT_WINDOW_HEADER_HEIGHT :
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#if TARGET_HOST_WINCE
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return 0;
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#else
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return GetSystemMetrics( SM_CYCAPTION );
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#endif /* TARGET_HOST_WINCE */
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case GLUT_DISPLAY_MODE_POSSIBLE:
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#if TARGET_HOST_WINCE
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return GL_FALSE;
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#else
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return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
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PFD_MAIN_PLANE );
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#endif /* TARGET_HOST_WINCE */
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case GLUT_WINDOW_FORMAT_ID:
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#if !TARGET_HOST_WINCE
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if( fgStructure.CurrentWindow != NULL )
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return GetPixelFormat( fgStructure.CurrentWindow->Window.Device );
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#endif /* TARGET_HOST_WINCE */
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return 0;
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#endif
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/* The window structure queries */
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case GLUT_WINDOW_PARENT:
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if( fgStructure.CurrentWindow == NULL ) return 0;
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if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
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return fgStructure.CurrentWindow->Parent->ID;
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case GLUT_WINDOW_NUM_CHILDREN:
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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return fgListLength( &fgStructure.CurrentWindow->Children );
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case GLUT_WINDOW_CURSOR:
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if( fgStructure.CurrentWindow == NULL )
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return 0;
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return fgStructure.CurrentWindow->State.Cursor;
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case GLUT_MENU_NUM_ITEMS:
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if( fgStructure.CurrentMenu == NULL )
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return 0;
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return fgListLength( &fgStructure.CurrentMenu->Entries );
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case GLUT_ACTION_ON_WINDOW_CLOSE:
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return fgState.ActionOnWindowClose;
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case GLUT_VERSION :
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return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
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case GLUT_RENDERING_CONTEXT:
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return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
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: GLUT_CREATE_NEW_CONTEXT;
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case GLUT_DIRECT_RENDERING:
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return fgState.DirectContext;
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break;
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default:
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fgWarning( "glutGet(): missing enum handle %d", eWhat );
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break;
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}
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return -1;
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}
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/*
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* Returns various device information.
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*/
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int FGAPIENTRY glutDeviceGet( GLenum eWhat )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
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/* XXX WARNING: we are mostly lying in this function. */
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switch( eWhat )
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{
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case GLUT_HAS_KEYBOARD:
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/*
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* We always have a keyboard present on PC machines...
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*
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* XXX I think that some of my PCs will boot without a keyboard.
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* XXX Also, who says that we are running on a PC? UNIX/X11
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* XXX is much more generic, and X11 can go over a network.
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* XXX Though in actuality, we can probably assume BOTH a
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* XXX mouse and keyboard for most/all of our users.
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*/
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return TRUE ;
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#if TARGET_HOST_UNIX_X11
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case GLUT_HAS_MOUSE:
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return TRUE ;
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case GLUT_NUM_MOUSE_BUTTONS:
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/*
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* Return the number of mouse buttons available. This is a big guess.
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*
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* XXX We can probe /var/run/dmesg.boot which is world-readable.
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* XXX This would be somewhat system-dependant, but is doable.
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* XXX E.g., on NetBSD, my USB mouse registers:
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* XXX ums0 at uhidev0: 3 buttons and Z dir.
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* XXX We can also probe /var/log/XFree86\..*\.log to get
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* XXX lines such as:
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* XXX (**) Option "Buttons" "5"
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* XXX (**) Option "ZAxisMapping" "4 5"
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* XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5
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* XXX (**) Mouse0: Buttons: 5
|
|
* XXX ...which tells us even more, and is a bit less
|
|
* XXX system-dependant. (Other than MS-WINDOWS, all
|
|
* XXX target hosts with actual users are probably running
|
|
* XXX XFree86...) It is at least worth taking a look at
|
|
* XXX this file.
|
|
*/
|
|
return 3 ;
|
|
|
|
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
|
|
|
|
case GLUT_HAS_MOUSE:
|
|
/*
|
|
* The Windows can be booted without a mouse.
|
|
* It would be nice to have this reported.
|
|
*/
|
|
return GetSystemMetrics( SM_MOUSEPRESENT );
|
|
|
|
case GLUT_NUM_MOUSE_BUTTONS:
|
|
/* We are much more fortunate under Win32 about this... */
|
|
#if TARGET_HOST_WINCE
|
|
return 1;
|
|
#else
|
|
return GetSystemMetrics( SM_CMOUSEBUTTONS );
|
|
#endif /* TARGET_HOST_WINCE */
|
|
|
|
#endif
|
|
|
|
case GLUT_HAS_JOYSTICK:
|
|
return fgJoystickDetect ();
|
|
|
|
case GLUT_OWNS_JOYSTICK:
|
|
return fgState.JoysticksInitialised;
|
|
|
|
case GLUT_JOYSTICK_POLL_RATE:
|
|
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
|
|
|
|
/* XXX The following two are only for Joystick 0 but this is an improvement */
|
|
case GLUT_JOYSTICK_BUTTONS:
|
|
return glutJoystickGetNumButtons ( 0 );
|
|
|
|
case GLUT_JOYSTICK_AXES:
|
|
return glutJoystickGetNumAxes ( 0 );
|
|
|
|
case GLUT_HAS_SPACEBALL:
|
|
case GLUT_HAS_DIAL_AND_BUTTON_BOX:
|
|
case GLUT_HAS_TABLET:
|
|
return FALSE;
|
|
|
|
case GLUT_NUM_SPACEBALL_BUTTONS:
|
|
case GLUT_NUM_BUTTON_BOX_BUTTONS:
|
|
case GLUT_NUM_DIALS:
|
|
case GLUT_NUM_TABLET_BUTTONS:
|
|
return 0;
|
|
|
|
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
|
|
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
|
|
|
|
case GLUT_DEVICE_KEY_REPEAT:
|
|
return fgState.KeyRepeat;
|
|
|
|
default:
|
|
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
|
|
break;
|
|
}
|
|
|
|
/* And now -- the failure. */
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* This should return the current state of ALT, SHIFT and CTRL keys.
|
|
*/
|
|
int FGAPIENTRY glutGetModifiers( void )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
|
|
if( fgState.Modifiers == 0xffffffff )
|
|
{
|
|
fgWarning( "glutGetModifiers() called outside an input callback" );
|
|
return 0;
|
|
}
|
|
|
|
return fgState.Modifiers;
|
|
}
|
|
|
|
/*
|
|
* Return the state of the GLUT API overlay subsystem. A misery ;-)
|
|
*/
|
|
int FGAPIENTRY glutLayerGet( GLenum eWhat )
|
|
{
|
|
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
|
|
|
|
/*
|
|
* This is easy as layers are not implemented ;-)
|
|
*
|
|
* XXX Can we merge the UNIX/X11 and WIN32 sections? Or
|
|
* XXX is overlay support planned?
|
|
*/
|
|
switch( eWhat )
|
|
{
|
|
|
|
#if TARGET_HOST_UNIX_X11
|
|
|
|
case GLUT_OVERLAY_POSSIBLE:
|
|
return FALSE;
|
|
|
|
case GLUT_LAYER_IN_USE:
|
|
return GLUT_NORMAL;
|
|
|
|
case GLUT_HAS_OVERLAY:
|
|
return FALSE;
|
|
|
|
case GLUT_TRANSPARENT_INDEX:
|
|
/*
|
|
* Return just anything, which is always defined as zero
|
|
*
|
|
* XXX HUH?
|
|
*/
|
|
return 0;
|
|
|
|
case GLUT_NORMAL_DAMAGED:
|
|
/* XXX Actually I do not know. Maybe. */
|
|
return FALSE;
|
|
|
|
case GLUT_OVERLAY_DAMAGED:
|
|
return -1;
|
|
|
|
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
|
|
|
|
case GLUT_OVERLAY_POSSIBLE:
|
|
/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
|
|
PFD_OVERLAY_PLANE ); */
|
|
return FALSE ;
|
|
|
|
case GLUT_LAYER_IN_USE:
|
|
return GLUT_NORMAL;
|
|
|
|
case GLUT_HAS_OVERLAY:
|
|
return FALSE;
|
|
|
|
case GLUT_TRANSPARENT_INDEX:
|
|
/*
|
|
* Return just anything, which is always defined as zero
|
|
*
|
|
* XXX HUH?
|
|
*/
|
|
return 0;
|
|
|
|
case GLUT_NORMAL_DAMAGED:
|
|
/* XXX Actually I do not know. Maybe. */
|
|
return FALSE;
|
|
|
|
case GLUT_OVERLAY_DAMAGED:
|
|
return -1;
|
|
#endif
|
|
|
|
default:
|
|
fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
|
|
break;
|
|
}
|
|
|
|
/* And fail. That's good. Programs do love failing. */
|
|
return -1;
|
|
}
|
|
|
|
/*** END OF FILE ***/
|