bullet3/Extras/freeglut/freeglut_state.c
2007-12-14 01:46:49 +00:00

665 lines
21 KiB
C

/*
* freeglut_state.c
*
* Freeglut state query methods.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
* glutGet() -- X11 tests passed, but b2Assert if all enums
* handled (what about Win32?)
* glutDeviceGet() -- X11 tests passed, but b2Assert if all enums
* handled (what about Win32?)
* glutGetModifiers() -- OK, but could also remove the limitation
* glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
*
* The fail-on-call policy will help adding the most needed things imho.
*/
/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
#if TARGET_HOST_UNIX_X11
/*
* Queries the GL context about some attributes
*/
static int fghGetConfig( int attribute )
{
int returnValue = 0;
if( fgStructure.CurrentWindow )
glXGetConfig( fgDisplay.Display, fgStructure.CurrentWindow->Window.VisualInfo,
attribute, &returnValue );
return returnValue;
}
#endif
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* General settings assignment method
*/
void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
/*
* XXX In chronological code add order. (WHY in that order?)
*/
switch( eWhat )
{
case GLUT_INIT_WINDOW_X:
fgState.Position.X = (GLint)value;
break;
case GLUT_INIT_WINDOW_Y:
fgState.Position.Y = (GLint)value;
break;
case GLUT_INIT_WINDOW_WIDTH:
fgState.Size.X = (GLint)value;
break;
case GLUT_INIT_WINDOW_HEIGHT:
fgState.Size.Y = (GLint)value;
break;
case GLUT_INIT_DISPLAY_MODE:
fgState.DisplayMode = (unsigned int)value;
break;
case GLUT_ACTION_ON_WINDOW_CLOSE:
fgState.ActionOnWindowClose = value;
break;
case GLUT_RENDERING_CONTEXT:
fgState.UseCurrentContext =
( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
break;
case GLUT_DIRECT_RENDERING:
fgState.DirectContext = value;
break;
case GLUT_WINDOW_CURSOR:
if( fgStructure.CurrentWindow != NULL )
fgStructure.CurrentWindow->State.Cursor = value;
break;
default:
fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
break;
}
}
/*
* General settings query method
*/
int FGAPIENTRY glutGet( GLenum eWhat )
{
#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
int returnValue ;
GLboolean boolValue ;
#endif
switch (eWhat)
{
case GLUT_INIT_STATE:
return fgState.Initialised;
case GLUT_ELAPSED_TIME:
return fgElapsedTime();
}
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
/* XXX In chronological code add order. (WHY in that order?) */
switch( eWhat )
{
/* Following values are stored in fgState and fgDisplay global structures */
case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
/*
* The window/context specific queries are handled mostly by
* fghGetConfig().
*/
case GLUT_WINDOW_NUM_SAMPLES:
/* XXX Multisampling. Return what I know about multisampling. */
return 0;
#if TARGET_HOST_UNIX_X11
/*
* The rest of GLX queries under X are general enough to use a macro to
* b2Assert them
*/
# define GLX_QUERY(a,b) case a: return fghGetConfig( b );
GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
# undef GLX_QUERY
/* Colormap size is handled in a bit different way than all the rest */
case GLUT_WINDOW_COLORMAP_SIZE:
if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )
{
/*
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
return 0;
}
return fgStructure.CurrentWindow->Window.VisualInfo->visual->map_entries;
/*
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
* function
*/
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_BORDER_WIDTH:
case GLUT_WINDOW_HEADER_HEIGHT:
{
int x, y;
Window w;
if( fgStructure.CurrentWindow == NULL )
return 0;
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
fgDisplay.RootWindow,
0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_X: return x;
case GLUT_WINDOW_Y: return y;
}
if ( w == 0 )
return 0;
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
w, 0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_BORDER_WIDTH: return x;
case GLUT_WINDOW_HEADER_HEIGHT: return y;
}
}
case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT:
{
XWindowAttributes winAttributes;
if( fgStructure.CurrentWindow == NULL )
return 0;
XGetWindowAttributes(
fgDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&winAttributes
);
switch ( eWhat )
{
case GLUT_WINDOW_WIDTH: return winAttributes.width ;
case GLUT_WINDOW_HEIGHT: return winAttributes.height ;
}
}
/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
case GLUT_DISPLAY_MODE_POSSIBLE:
return( fgChooseVisual() == NULL ? 0 : 1 );
/* This is system-dependant */
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgStructure.CurrentWindow->Window.VisualInfo->visualid;
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/* Handle the OpenGL inquiries */
case GLUT_WINDOW_RGBA:
glGetBooleanv ( GL_RGBA_MODE, &boolValue );
returnValue = boolValue ? 1 : 0;
return returnValue;
case GLUT_WINDOW_DOUBLEBUFFER:
glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
returnValue = boolValue ? 1 : 0;
return returnValue;
case GLUT_WINDOW_STEREO:
glGetBooleanv ( GL_STEREO, &boolValue );
returnValue = boolValue ? 1 : 0;
return returnValue;
case GLUT_WINDOW_RED_SIZE:
glGetIntegerv ( GL_RED_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_GREEN_SIZE:
glGetIntegerv ( GL_GREEN_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_BLUE_SIZE:
glGetIntegerv ( GL_BLUE_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ALPHA_SIZE:
glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_RED_SIZE:
glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_GREEN_SIZE:
glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_BLUE_SIZE:
glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_DEPTH_SIZE:
glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_BUFFER_SIZE:
returnValue = 1 ; /* ????? */
return returnValue;
case GLUT_WINDOW_STENCIL_SIZE:
returnValue = 0 ; /* ????? */
return returnValue;
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT:
{
/*
* There is considerable confusion about the "right thing to
* do" concerning window size and position. GLUT itself is
* not consistent between Windows and UNIX/X11; since
* platform independence is a virtue for "freeglut", we
* decided to break with GLUT's behaviour.
*
* Under UNIX/X11, it is apparently not possible to get the
* window border sizes in order to subtract them off the
* window's initial position until some time after the window
* has been created. Therefore we decided on the following
* behaviour, both under Windows and under UNIX/X11:
* - When you create a window with position (x,y) and size
* (w,h), the upper left hand corner of the outside of the
* window is at (x,y) and the size of the drawable area is
* (w,h).
* - When you query the size and position of the window--as
* is happening here for Windows--"freeglut" will return
* the size of the drawable area--the (w,h) that you
* specified when you created the window--and the coordinates
* of the upper left hand corner of the drawable
* area--which is NOT the (x,y) you specified.
*/
RECT winRect;
freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
/*
* We need to call GetWindowRect() first...
* (this returns the pixel coordinates of the outside of the window)
*/
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
/* ...then we've got to correct the results we've just received... */
#if !TARGET_HOST_WINCE
if ( ( fgStructure.GameMode != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
( ! fgStructure.CurrentWindow->IsMenu ) )
{
winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
}
#endif /* !TARGET_HOST_WINCE */
switch( eWhat )
{
case GLUT_WINDOW_X: return winRect.left ;
case GLUT_WINDOW_Y: return winRect.top ;
case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
}
}
break;
case GLUT_WINDOW_BORDER_WIDTH :
#if TARGET_HOST_WINCE
return 0;
#else
return GetSystemMetrics( SM_CXSIZEFRAME );
#endif /* !TARGET_HOST_WINCE */
case GLUT_WINDOW_HEADER_HEIGHT :
#if TARGET_HOST_WINCE
return 0;
#else
return GetSystemMetrics( SM_CYCAPTION );
#endif /* TARGET_HOST_WINCE */
case GLUT_DISPLAY_MODE_POSSIBLE:
#if TARGET_HOST_WINCE
return GL_FALSE;
#else
return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
PFD_MAIN_PLANE );
#endif /* TARGET_HOST_WINCE */
case GLUT_WINDOW_FORMAT_ID:
#if !TARGET_HOST_WINCE
if( fgStructure.CurrentWindow != NULL )
return GetPixelFormat( fgStructure.CurrentWindow->Window.Device );
#endif /* TARGET_HOST_WINCE */
return 0;
#endif
/* The window structure queries */
case GLUT_WINDOW_PARENT:
if( fgStructure.CurrentWindow == NULL ) return 0;
if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
return fgStructure.CurrentWindow->Parent->ID;
case GLUT_WINDOW_NUM_CHILDREN:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgListLength( &fgStructure.CurrentWindow->Children );
case GLUT_WINDOW_CURSOR:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgStructure.CurrentWindow->State.Cursor;
case GLUT_MENU_NUM_ITEMS:
if( fgStructure.CurrentMenu == NULL )
return 0;
return fgListLength( &fgStructure.CurrentMenu->Entries );
case GLUT_ACTION_ON_WINDOW_CLOSE:
return fgState.ActionOnWindowClose;
case GLUT_VERSION :
return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
case GLUT_RENDERING_CONTEXT:
return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
: GLUT_CREATE_NEW_CONTEXT;
case GLUT_DIRECT_RENDERING:
return fgState.DirectContext;
break;
default:
fgWarning( "glutGet(): missing enum handle %d", eWhat );
break;
}
return -1;
}
/*
* Returns various device information.
*/
int FGAPIENTRY glutDeviceGet( GLenum eWhat )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
/* XXX WARNING: we are mostly lying in this function. */
switch( eWhat )
{
case GLUT_HAS_KEYBOARD:
/*
* We always have a keyboard present on PC machines...
*
* XXX I think that some of my PCs will boot without a keyboard.
* XXX Also, who says that we are running on a PC? UNIX/X11
* XXX is much more generic, and X11 can go over a network.
* XXX Though in actuality, we can probably assume BOTH a
* XXX mouse and keyboard for most/all of our users.
*/
return TRUE ;
#if TARGET_HOST_UNIX_X11
case GLUT_HAS_MOUSE:
return TRUE ;
case GLUT_NUM_MOUSE_BUTTONS:
/*
* Return the number of mouse buttons available. This is a big guess.
*
* XXX We can probe /var/run/dmesg.boot which is world-readable.
* XXX This would be somewhat system-dependant, but is doable.
* XXX E.g., on NetBSD, my USB mouse registers:
* XXX ums0 at uhidev0: 3 buttons and Z dir.
* XXX We can also probe /var/log/XFree86\..*\.log to get
* XXX lines such as:
* XXX (**) Option "Buttons" "5"
* XXX (**) Option "ZAxisMapping" "4 5"
* XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5
* XXX (**) Mouse0: Buttons: 5
* XXX ...which tells us even more, and is a bit less
* XXX system-dependant. (Other than MS-WINDOWS, all
* XXX target hosts with actual users are probably running
* XXX XFree86...) It is at least worth taking a look at
* XXX this file.
*/
return 3 ;
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
case GLUT_HAS_MOUSE:
/*
* The Windows can be booted without a mouse.
* It would be nice to have this reported.
*/
return GetSystemMetrics( SM_MOUSEPRESENT );
case GLUT_NUM_MOUSE_BUTTONS:
/* We are much more fortunate under Win32 about this... */
#if TARGET_HOST_WINCE
return 1;
#else
return GetSystemMetrics( SM_CMOUSEBUTTONS );
#endif /* TARGET_HOST_WINCE */
#endif
case GLUT_HAS_JOYSTICK:
return fgJoystickDetect ();
case GLUT_OWNS_JOYSTICK:
return fgState.JoysticksInitialised;
case GLUT_JOYSTICK_POLL_RATE:
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
/* XXX The following two are only for Joystick 0 but this is an improvement */
case GLUT_JOYSTICK_BUTTONS:
return glutJoystickGetNumButtons ( 0 );
case GLUT_JOYSTICK_AXES:
return glutJoystickGetNumAxes ( 0 );
case GLUT_HAS_SPACEBALL:
case GLUT_HAS_DIAL_AND_BUTTON_BOX:
case GLUT_HAS_TABLET:
return FALSE;
case GLUT_NUM_SPACEBALL_BUTTONS:
case GLUT_NUM_BUTTON_BOX_BUTTONS:
case GLUT_NUM_DIALS:
case GLUT_NUM_TABLET_BUTTONS:
return 0;
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
case GLUT_DEVICE_KEY_REPEAT:
return fgState.KeyRepeat;
default:
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
break;
}
/* And now -- the failure. */
return -1;
}
/*
* This should return the current state of ALT, SHIFT and CTRL keys.
*/
int FGAPIENTRY glutGetModifiers( void )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
if( fgState.Modifiers == 0xffffffff )
{
fgWarning( "glutGetModifiers() called outside an input callback" );
return 0;
}
return fgState.Modifiers;
}
/*
* Return the state of the GLUT API overlay subsystem. A misery ;-)
*/
int FGAPIENTRY glutLayerGet( GLenum eWhat )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
/*
* This is easy as layers are not implemented ;-)
*
* XXX Can we merge the UNIX/X11 and WIN32 sections? Or
* XXX is overlay support planned?
*/
switch( eWhat )
{
#if TARGET_HOST_UNIX_X11
case GLUT_OVERLAY_POSSIBLE:
return FALSE;
case GLUT_LAYER_IN_USE:
return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
return FALSE;
case GLUT_TRANSPARENT_INDEX:
/*
* Return just anything, which is always defined as zero
*
* XXX HUH?
*/
return 0;
case GLUT_NORMAL_DAMAGED:
/* XXX Actually I do not know. Maybe. */
return FALSE;
case GLUT_OVERLAY_DAMAGED:
return -1;
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
case GLUT_OVERLAY_POSSIBLE:
/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
PFD_OVERLAY_PLANE ); */
return FALSE ;
case GLUT_LAYER_IN_USE:
return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
return FALSE;
case GLUT_TRANSPARENT_INDEX:
/*
* Return just anything, which is always defined as zero
*
* XXX HUH?
*/
return 0;
case GLUT_NORMAL_DAMAGED:
/* XXX Actually I do not know. Maybe. */
return FALSE;
case GLUT_OVERLAY_DAMAGED:
return -1;
#endif
default:
fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
break;
}
/* And fail. That's good. Programs do love failing. */
return -1;
}
/*** END OF FILE ***/