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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/Label.h"
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using namespace Gwen;
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class Label : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Label, GUnit )
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{
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( "Garry's Normal Label" );
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label->SizeToContents();
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label->SetPos( 10, 10 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173" );
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label->SizeToContents();
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label->SetPos( 10, 30 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054" );
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label->SizeToContents();
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label->SetPos( 10, 50 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C" );
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label->SizeToContents();
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label->SetPos( 10, 70 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964" );
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label->SizeToContents();
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label->SetPos( 10, 90 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A" );
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label->SizeToContents();
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label->SetPos( 10, 110 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Wow, Coloured Text" );
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label->SetTextColor( Gwen::Color( 0, 0, 255, 255 ) );
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label->SizeToContents();
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label->SetPos( 10, 130 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Coloured Text With Alpha" );
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label->SetTextColor( Gwen::Color( 0, 0, 255, 100 ) );
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label->SizeToContents();
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label->SetPos( 10, 150 );
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}
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{
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//
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// Note that when using a custom font, this font object has to stick around
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// for the lifetime of the label. Rethink, or is that ideal?
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//
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m_Font.facename = L"Comic Sans MS";
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m_Font.size = 25;
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Custom Font (Comic Sans 25)" );
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label->SetFont( &m_Font );
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label->SizeToContents();
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label->SetPos( 10, 170 );
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}
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{
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Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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label->SetText( L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." );
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label->SizeToContents();
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label->SetBounds( 300, 10, 150, 500 );
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}
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}
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Gwen::Font m_Font;
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};
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DEFINE_UNIT_TEST( Label, L"Label" ); |