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2006-12-23 06:53:51 +00:00
Demos work on buildsystem to allow double precision visual build setting in autogenerated visual studion projectfiles 2006-12-23 06:53:51 +00:00
Extras Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
Glut added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
include added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk work on buildsystem to allow double precision visual build setting in autogenerated visual studion projectfiles 2006-12-23 06:53:51 +00:00
msvc added libboxbox (optional) 2006-12-09 02:09:55 +00:00
src Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
AUTHORS more makefile stuff 2006-12-15 19:27:13 +00:00
autogen.sh updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated EPA, 2006-11-18 03:27:01 +00:00
bullet.pc.in moved files around 2006-05-25 19:18:29 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog.txt double precision 2006-12-16 06:31:29 +00:00
CMakeLists.txt First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
config.h.in fix Jam build, so it builds with GLUT demos (hopefully not breaking Make) 2006-12-23 03:09:33 +00:00
configure fix Jam build, so it builds with GLUT demos (hopefully not breaking Make) 2006-12-23 03:09:33 +00:00
configure.ac fix Jam build, so it builds with GLUT demos (hopefully not breaking Make) 2006-12-23 03:09:33 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
INSTALL more makefile stuff 2006-12-15 19:27:13 +00:00
Jamfile.in First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae added <gravity> to jenga.dae (Blender doesn't export this by default) 2006-07-18 19:00:11 +00:00
LICENSE update clarification in LICENSE 2006-12-15 19:22:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in fix Jam build, so it builds with GLUT demos (hopefully not breaking Make) 2006-12-23 03:09:33 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION upgraded the version number, this commit is mostly to test the bullet-committers mailinglist, see 2006-12-15 04:40:08 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com