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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2014 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///Original author: Erwin Coumans, January 2016
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///Compare the simulation of a pendulum with
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#ifdef USE_GTEST
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#include <gtest/gtest.h>
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#include "pendulum_gold.h"
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#endif
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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static btScalar radius(0.05);
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struct Pendulum : public CommonMultiBodyBase
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{
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btMultiBody* m_multiBody;
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btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
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public:
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Pendulum(struct GUIHelperInterface* helper);
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virtual ~Pendulum();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = -21;
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float yaw = 270;
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float targetPos[3] = {0, 0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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Pendulum::Pendulum(struct GUIHelperInterface* helper)
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: CommonMultiBodyBase(helper)
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{
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}
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Pendulum::~Pendulum()
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{
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}
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void Pendulum::initPhysics()
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{
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int upAxis = 1;
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m_guiHelper->setUpAxis(upAxis);
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this->createEmptyDynamicsWorld();
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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if (m_dynamicsWorld->getDebugDrawer())
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{
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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//btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints + btIDebugDraw::DBG_DrawAabb); //+btIDebugDraw::DBG_DrawConstraintLimits);
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}
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{
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bool floating = false;
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bool damping = false;
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bool gyro = false;
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int numLinks = 1;
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bool canSleep = false;
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bool selfCollide = false;
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btVector3 linkHalfExtents(0.05, 0.5, 0.1);
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btVector3 baseHalfExtents(0.05, 0.5, 0.1);
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btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
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float baseMass = 0.f;
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btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
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//pMultiBody->useRK4Integration(true);
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m_multiBody = pMultiBody;
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pMultiBody->setBaseWorldTransform(btTransform::getIdentity());
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//init the links
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btVector3 hingeJointAxis(1, 0, 0);
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//y-axis assumed up
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btVector3 parentComToCurrentCom(0, -linkHalfExtents[1], 0);
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btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0);
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btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom;
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for (int i = 0; i < numLinks; ++i)
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{
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float linkMass = 10.f;
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btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
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btCollisionShape* shape = 0;
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{
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shape = new btSphereShape(radius);
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}
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shape->calculateLocalInertia(linkMass, linkInertiaDiag);
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delete shape;
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pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1,
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btQuaternion(0.f, 0.f, 0.f, 1.f),
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hingeJointAxis,
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parentComToCurrentPivot,
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currentPivotToCurrentCom, false);
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}
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pMultiBody->finalizeMultiDof();
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btMultiBodyDynamicsWorld* world = m_dynamicsWorld;
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world->addMultiBody(pMultiBody);
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pMultiBody->setCanSleep(canSleep);
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pMultiBody->setHasSelfCollision(selfCollide);
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pMultiBody->setUseGyroTerm(gyro);
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//
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if (!damping)
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{
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pMultiBody->setLinearDamping(0.f);
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pMultiBody->setAngularDamping(0.f);
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}
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else
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{
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pMultiBody->setLinearDamping(0.1f);
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pMultiBody->setAngularDamping(0.9f);
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}
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m_dynamicsWorld->setGravity(btVector3(0, -9.81, 0));
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for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
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{
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btCollisionShape* shape = new btSphereShape(radius);
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m_guiHelper->createCollisionShapeGraphicsObject(shape);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
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col->setCollisionShape(shape);
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bool isDynamic = 1;
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int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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world->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //,2,1+2);
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btVector4 color(1, 0, 0, 1);
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m_guiHelper->createCollisionObjectGraphicsObject(col, color);
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pMultiBody->getLink(i).m_collider = col;
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}
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btAlignedObjectArray<btQuaternion> scratch_q;
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btAlignedObjectArray<btVector3> scratch_m;
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pMultiBody->forwardKinematics(scratch_q, scratch_m);
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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pMultiBody->updateCollisionObjectWorldTransforms(world_to_local, local_origin);
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}
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}
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void Pendulum::stepSimulation(float deltaTime)
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{
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m_multiBody->addJointTorque(0, 20.0);
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#ifdef USE_GTEST
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m_dynamicsWorld->stepSimulation(1. / 1000.0, 0);
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#else
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m_dynamicsWorld->stepSimulation(deltaTime);
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#endif
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btVector3 from = m_multiBody->getBaseWorldTransform().getOrigin();
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btVector3 to = m_multiBody->getLink(0).m_collider->getWorldTransform().getOrigin();
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btVector4 color(1, 0, 0, 1);
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if (m_guiHelper->getRenderInterface())
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{
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m_guiHelper->getRenderInterface()->drawLine(from, to, color, btScalar(1));
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}
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}
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#ifdef USE_GTEST
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TEST(BulletDynamicsTest, pendulum)
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{
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DummyGUIHelper noGfx;
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Pendulum* setup = new Pendulum(&noGfx);
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setup->initPhysics();
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int numGoldValues = sizeof(sPendulumGold) / sizeof(float);
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for (int i = 0; i < 2000; i++)
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{
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setup->stepSimulation(0.001);
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int index = i * 2 + 1;
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ASSERT_LE(index, numGoldValues);
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ASSERT_NEAR(setup->m_multiBody->getJointPos(0), sPendulumGold[index], 0.005);
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}
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setup->exitPhysics();
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delete setup;
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}
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int main(int argc, char** argv)
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{
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#if _MSC_VER
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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//void *testWhetherMemoryLeakDetectionWorks = malloc(1);
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#endif
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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#endif //USE_GTEST
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class CommonExampleInterface* TestPendulumCreateFunc(struct CommonExampleOptions& options)
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{
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return new Pendulum(options.m_guiHelper);
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}
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