mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-07 16:20:07 +00:00
40 lines
967 B
Lua
40 lines
967 B
Lua
project "App_BasicDemoCustomOpenGL2"
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kind "ConsoleApp"
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targetdir "../../bin"
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includedirs {
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"../../src",
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"../../btgui"
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}
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defines { "DONT_USE_GLUT", "USE_OPENGL2"}
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initOpenGL()
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initGlew()
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links {
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"OpenGL_Window","BulletDynamics", "BulletCollision", "LinearMath"
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}
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files {
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"*.cpp" ,
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"*.h",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
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"../../Demos/OpenGL/DemoApplication.cpp",
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"../../Demos/OpenGL/DemoApplication.h",
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"../../Demos/OpenGL/GL_ShapeDrawer.cpp",
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"../../Demos/OpenGL/GL_ShapeDrawer.h",
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"../../Demos/OpenGL/GL_ShapeDrawer.cpp",
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"../../Demos/OpenGL/GLDebugDrawer.cpp",
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"../../Demos/OpenGL/GLDebugDrawer.h",
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"../../Demos/OpenGL/GLDebugFont.cpp",
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"../../Demos/OpenGL/GLDebugFont.h"
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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