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mirror of https://github.com/bulletphysics/bullet3 synced 2024-12-14 22:00:05 +00:00
bullet3/build3
erwincoumans 226819b839 premake add enable_stable_pd option, so Bullet can be compiled without C++11 (Visual Studio 2010 etc)
PyBullet: improve sleeping: if the base is static and all joints in the chain between this link and the base are fixed, then this link is static too (doesn't merge islands)
Fix PyBullet compilation of Visual Studion 2010
2019-08-07 21:57:05 -07:00
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Android/jni Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
cmake add yapf style and apply yapf to format all Python files 2019-04-27 07:31:15 -07:00
bin2cpp.bat add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bin2cpp.lua add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_ico.ico add Bullet icon files 2013-12-19 12:41:36 -08:00
bullet.rc add Bullet icon files 2013-12-19 12:41:36 -08:00
findDirectX11.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
findOpenCL.lua don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew 2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua pybullet: added EGL render device and window_backend option. 2018-08-30 13:24:25 +02:00
lcpp.lua change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
premake4_arm64 add premake4_arm64 that works on NVIDIA TX2 2017-03-18 18:32:21 +00:00
premake4_linux move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_linux64 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_osx update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error 2014-05-16 16:11:59 -07:00
premake4_osx32 allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
premake4.exe move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4.lua premake add enable_stable_pd option, so Bullet can be compiled without C++11 (Visual Studio 2010 etc) 2019-08-07 21:57:05 -07:00
premake5.exe update premake5.exe (note we still use premake4.exe by default) 2018-12-22 17:55:50 -08:00
stringify.bat Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringify.sh Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringifyKernel.lua contact normal should point from B to A (to be consistent with Bullet 2.x) 2013-08-10 12:08:15 -07:00
stringifyShaders.bat PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00