mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-05 15:21:06 +00:00
dc491936a2
fix some relative path issues for loading assets
176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include "LinearMath/btIDebugDraw.h"
|
|
#include "GLDebugDrawer.h"
|
|
#include "UserCollisionAlgorithm.h"
|
|
#include "GL_ShapeDrawer.h"
|
|
#include "GlutStuff.h"
|
|
|
|
//The user defined collision algorithm
|
|
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
|
|
|
|
GLDebugDrawer debugDrawer;
|
|
|
|
static const int NUM_VERTICES = 5;
|
|
static const int NUM_TRIANGLES=4;
|
|
|
|
btVector3 gVertices[NUM_VERTICES];
|
|
int gIndices[NUM_TRIANGLES*3];
|
|
const float TRIANGLE_SIZE=10.f;
|
|
|
|
|
|
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
|
inline btScalar calculateCombinedFriction(float friction0,float friction1)
|
|
{
|
|
btScalar friction = friction0 * friction1;
|
|
|
|
const btScalar MAX_FRICTION = 10.f;
|
|
if (friction < -MAX_FRICTION)
|
|
friction = -MAX_FRICTION;
|
|
if (friction > MAX_FRICTION)
|
|
friction = MAX_FRICTION;
|
|
return friction;
|
|
|
|
}
|
|
|
|
inline btScalar calculateCombinedRestitution(float restitution0,float restitution1)
|
|
{
|
|
return restitution0 * restitution1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
|
|
UserCollisionAlgorithm* userCollisionAlgorithm = new UserCollisionAlgorithm;
|
|
userCollisionAlgorithm->initPhysics();
|
|
userCollisionAlgorithm->setCameraDistance(30.f);
|
|
|
|
return glutmain(argc, argv,640,480,"Static Concave Mesh Demo",userCollisionAlgorithm);
|
|
}
|
|
|
|
void UserCollisionAlgorithm::initPhysics()
|
|
{
|
|
#define TRISIZE 5.f
|
|
|
|
|
|
const int NUM_VERTS_X = 50;
|
|
const int NUM_VERTS_Y = 50;
|
|
const int totalVerts = NUM_VERTS_X*NUM_VERTS_Y;
|
|
|
|
btVector3* gVertices = new btVector3[totalVerts];
|
|
|
|
int i;
|
|
for ( i=0;i<NUM_VERTS_X;i++)
|
|
{
|
|
for (int j=0;j<NUM_VERTS_Y;j++)
|
|
{
|
|
gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,2.f*sinf((float)i)*cosf((float)j),(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
|
|
}
|
|
}
|
|
|
|
btTriangleMesh* trimesh = new btTriangleMesh();
|
|
|
|
for ( i=0;i<NUM_VERTS_X-1;i++)
|
|
{
|
|
for (int j=0;j<NUM_VERTS_Y-1;j++)
|
|
{
|
|
trimesh->addTriangle(gVertices[j*NUM_VERTS_X+i],gVertices[j*NUM_VERTS_X+i+1],gVertices[(j+1)*NUM_VERTS_X+i+1]);
|
|
trimesh->addTriangle(gVertices[j*NUM_VERTS_X+i],gVertices[(j+1)*NUM_VERTS_X+i+1],gVertices[(j+1)*NUM_VERTS_X+i]);
|
|
}
|
|
}
|
|
|
|
delete[] gVertices;
|
|
|
|
bool useQuantizedBvhTree = true;
|
|
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(trimesh,useQuantizedBvhTree);
|
|
|
|
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
|
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
|
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
|
|
|
btVector3 maxAabb(10000,10000,10000);
|
|
btBroadphaseInterface* broadphase = new btAxisSweep3(-maxAabb,maxAabb);//SimpleBroadphase();
|
|
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
|
|
|
|
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
|
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver,collisionConfiguration);
|
|
|
|
float mass = 0.f;
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
startTransform.setOrigin(btVector3(0,-2,0));
|
|
|
|
btRigidBody* staticBody= localCreateRigidBody(mass, startTransform,trimeshShape);
|
|
//enable custom material callback
|
|
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
|
|
|
{
|
|
for (int i=0;i<10;i++)
|
|
{
|
|
btCollisionShape* sphereShape = new btSphereShape(1);
|
|
startTransform.setOrigin(btVector3(1,2*i,1));
|
|
//btRigidBody* body = localCreateRigidBody(1, startTransform,sphereShape);
|
|
localCreateRigidBody(1, startTransform,sphereShape);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
|
|
}
|
|
|
|
void UserCollisionAlgorithm::clientMoveAndDisplay()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
float dt = getDeltaTimeMicroseconds() * 0.000001f;
|
|
|
|
|
|
m_dynamicsWorld->stepSimulation(dt);
|
|
|
|
//optional but useful: debug drawing
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
renderme();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void UserCollisionAlgorithm::displayCallback(void) {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
renderme();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|