bullet3/build3/findOpenGLGlewGlut.lua
Erwin Coumans bf1bd07636 premake4 build: allow to dynamically load X11 if X11 system headers/library is missing
premake4 build: allow to dynamically load OpenGL/GLEW/glx if system headers are missing
2014-08-18 21:43:08 -07:00

90 lines
2.4 KiB
Lua

function findOpenGL()
configuration{}
if os.is("Linux") then
return true
end
--assume OpenGL is available on Mac OSX, Windows etc
return true
end
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32","glu32"}
configuration {"MacOSX"}
links { "OpenGL.framework"}
configuration {"not Windows", "not MacOSX"}
if os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") then
links {"GL","GLU"}
else
print("No GL/gl.h found, using dynamic loading of GL using glew")
defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
links {"dl"}
end
configuration{}
end
function initGlut()
configuration {}
if os.is("Windows") then
configuration {"Windows"}
includedirs {
projectRootDir .. "btgui/OpenGLWindow/Glut"
}
libdirs { projectRootDir .. "btgui/OpenGLWindow/Glut"}
configuration {"Windows", "x32"}
links {"glut32"}
configuration {"Windows", "x64"}
links {"glut64"}
end
configuration {"MacOSX"}
links { "Glut.framework" }
configuration {"Linux"}
links {"glut"}
configuration{}
end
function initGlew()
configuration {}
if os.is("Windows") then
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "btgui/OpenGLWindow/GlewWindows"
}
files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"}
end
if os.is("Linux") then
configuration{"Linux"}
--if os.isdir("/usr/include") and os.isfile("/usr/include/GL/glew.h") then
-- links {"GLEW"}
-- else
--print("Using static glew and dynamic loading of glx functions")
defines { "GLEW_STATIC","GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
includedirs {
projectRootDir .. "btgui/OpenGLWindow/GlewWindows"
}
files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"}
-- end
end
configuration{}
end
function initX11()
if os.is("Linux") then
if os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h") then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "btgui/OpenGLWindow/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end