bullet3/data/kitchens
Erwin Coumans 3157093125 Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
Remove roof from kitchens/1.sdf, otherwise shadows and shinyness won't work (light is outside the room, bouncing against roof-top)
Make kuka_iiwa/model.urdf more smooth, use .obj for per-vertex normals (using Blender, import STL, export OBJ, enable triangles, normals and Z-UP, Y forward)
2017-05-31 20:32:45 -07:00
..
fatihrmutfak Created Wavefront obj to sdf converter, to make it easier to import complex obj models with many materials. See kitchen for example. 2017-03-01 10:06:10 -08:00
1.sdf Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-) 2017-05-31 20:32:45 -07:00
fatihrmutfak_license.txt Created Wavefront obj to sdf converter, to make it easier to import complex obj models with many materials. See kitchen for example. 2017-03-01 10:06:10 -08:00