mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
55 lines
1.4 KiB
CMake
55 lines
1.4 KiB
CMake
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/btgui
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
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)
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SET(AppSimpleOpenGL3_SRCS
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main.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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LINK_LIBRARIES(
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gwen OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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IF (WIN32)
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SET(AppSimpleOpenGL3_SRCS ${AppSimpleOpenGL3_SRCS} ${AppSimpleOpenGL3_Common_SRCS})
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ELSE(WIN32)
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IF(APPLE)
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find_library(COCOA NAMES Cocoa)
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MESSAGE(${COCOA})
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link_libraries(${COCOA})
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ELSE(APPLE)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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LINK_LIBRARIES( X11 pthread ${DL} Xext)
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ENDIF(APPLE)
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ENDIF(WIN32)
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ADD_EXECUTABLE(AppSimpleOpenGL3
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${AppSimpleOpenGL3_SRCS}
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)
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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