bullet3/examples/SharedMemory/PhysicsClientSharedMemory2_C_API.cpp
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00

20 lines
422 B
C++

#include "PhysicsClientSharedMemory2_C_API.h"
#include "PhysicsDirect.h"
#include "SharedMemoryCommandProcessor.h"
b3PhysicsClientHandle b3ConnectSharedMemory2(int key)
{
SharedMemoryCommandProcessor* cmdProc = new SharedMemoryCommandProcessor();
cmdProc->setSharedMemoryKey(key);
PhysicsDirect* cl = new PhysicsDirect(cmdProc);
cl->setSharedMemoryKey(key);
cl->connect();
return (b3PhysicsClientHandle)cl;
}