mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
af6bf8ddc8
See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API
34 lines
876 B
C++
34 lines
876 B
C++
#ifndef B3_SOUND_SOURCE_H
|
|
#define B3_SOUND_SOURCE_H
|
|
|
|
#include "b3Sound_C_Api.h"
|
|
|
|
|
|
class b3SoundSource
|
|
{
|
|
struct b3SoundSourceInternalData* m_data;
|
|
|
|
public:
|
|
|
|
b3SoundSource();
|
|
virtual ~b3SoundSource();
|
|
|
|
virtual bool computeSamples(double *sampleBuffer, int numSamples, double sampleRate);
|
|
|
|
int getNumOscillators() const;
|
|
void setOscillatorType(int oscillatorIndex, int type);
|
|
void setOscillatorFrequency(int oscillatorIndex, double frequency);
|
|
void setOscillatorAmplitude(int oscillatorIndex, double amplitude);
|
|
void setOscillatorPhase(int oscillatorIndex, double phase);
|
|
void setADSR( double attackRate, double decayRate, double sustainLevel, double releaseRate);
|
|
|
|
bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate);
|
|
|
|
void startSound(bool autoKeyOff);
|
|
void stopSound();
|
|
|
|
bool isAvailable() const;
|
|
};
|
|
|
|
#endif //B3_SOUND_SOURCE_H
|