Go to file
2007-01-04 22:35:22 +00:00
Demos Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers. 2006-12-26 15:33:28 +00:00
Extras Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
Glut added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
include added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated msvcgen for double precision configurations 2006-12-27 03:42:14 +00:00
msvc Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
src Fixed AABB tree building, which failed for certain large triangle meshes due to stack overflow. 2007-01-04 22:31:31 +00:00
AUTHORS Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
autogen.sh reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated EPA, 2006-11-18 03:27:01 +00:00
bullet.pc.in moved files around 2006-05-25 19:18:29 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog.txt update changelog for aabb tree building 2007-01-04 22:35:22 +00:00
CMakeLists.txt First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
config.h.in reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure.ac reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
INSTALL reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
Jamfile.in First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae added <gravity> to jenga.dae (Blender doesn't export this by default) 2006-07-18 19:00:11 +00:00
LICENSE update clarification in LICENSE 2006-12-15 19:22:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it. 2006-12-23 16:20:00 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com