mirror of
https://github.com/bulletphysics/bullet3
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6c9ce344ea
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA) |
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.. | ||
Button.cpp | ||
Checkbox.cpp | ||
ComboBox.cpp | ||
CrossSplitter.cpp | ||
GroupBox.cpp | ||
ImagePanel.cpp | ||
Label.cpp | ||
ListBox.cpp | ||
MenuStrip.cpp | ||
Numeric.cpp | ||
OpenGLSample.cpp | ||
PanelListPanel.cpp | ||
premake4.lua | ||
ProgressBar.cpp | ||
Properties.cpp | ||
RadioButton.cpp | ||
ScrollControl.cpp | ||
Slider.cpp | ||
StatusBar.cpp | ||
TabControl.cpp | ||
TextBox.cpp | ||
TreeControl.cpp | ||
UnitTest.cpp | ||
UnitTest.h |