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kuka_iiwa
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parse root transformation and test loading two robots
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2016-05-11 15:52:50 -07:00 |
kuka_lwr
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update kuka urdf
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2015-08-19 16:05:32 -07:00 |
32006GPUAABBs.txt
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add the option to load a set of AABB's from a file, see PairBench
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2013-08-23 17:55:28 -07:00 |
64006GPUAABBs.txt
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add the option to load a set of AABB's from a file, see PairBench
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2013-08-23 17:55:28 -07:00 |
BspDemo.bsp
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bullet_logo.png
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add basic test texture
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2014-01-17 22:19:12 -08:00 |
checker_grid.jpg
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
checker_huge.gif
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
cube.mtl
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work-in-progress tinyrenderer -> shared memory API synthetic camera image
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2016-05-17 23:57:19 -07:00 |
cube.obj
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Update to ZLib license for GWEN files.
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2015-10-25 11:30:34 -07:00 |
cube.png
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add basic test texture
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2014-01-17 22:19:12 -08:00 |
door.urdf
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use "world" to make door static (instead of using mass = 0)
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2016-05-03 12:59:21 -07:00 |
duck.dae
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Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
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2014-10-21 17:44:54 -07:00 |
floor_diffuse.jpg
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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2016-04-26 20:52:52 -07:00 |
floor_diffuse.tga
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revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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2016-04-26 21:01:46 -07:00 |
floor_nm_tangent.tga
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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2016-04-26 20:52:52 -07:00 |
floor.mtl
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fixes
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2016-05-13 22:57:41 -07:00 |
floor.obj
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revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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2016-04-26 21:01:46 -07:00 |
hello_world.lua
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add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts.
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2014-02-05 19:39:48 -08:00 |
hinge.urdf
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initial implementation to send debug lines from physics server to client,
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2015-08-19 22:51:16 -07:00 |
init_physics.lua
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rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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2015-05-14 09:16:13 -07:00 |
init_urdf.lua
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rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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2015-05-14 09:16:13 -07:00 |
l_finger_tip.stl
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add Obj and STL import demo, work on URDF import
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2014-08-03 13:45:05 -07:00 |
l_finger.stl
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add Obj and STL import demo, work on URDF import
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2014-08-03 13:45:05 -07:00 |
leoTest1.obj
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added Leo wavefront file
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2013-03-22 16:24:09 -07:00 |
multibody.bullet
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add example of rendering a cube in SimpleOpenGL3
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2016-04-25 13:21:56 -07:00 |
plane100.obj
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Enable MPR by default
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2014-01-15 10:35:51 -08:00 |
plane.mtl
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
plane.obj
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
prismatic.urdf
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add prismatic.urdf test file and revert to r2d2.urdf in import example
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2015-07-15 17:51:49 -07:00 |
r2d2_multibody.bullet
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add very simple (rudimentary) time series graphing example
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2015-07-15 09:07:47 -07:00 |
r2d2.urdf
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fix axis in r2d2.urdf
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2016-03-16 08:13:53 -07:00 |
samurai_monastry.mtl
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added Samurai Monastry wavefront .obj
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2013-03-23 23:00:50 -07:00 |
samurai_monastry.obj
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added Samurai Monastry wavefront .obj
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2013-03-23 23:00:50 -07:00 |
seymourplane_triangulate.dae
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Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
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2014-10-21 17:44:54 -07:00 |
slope.bullet
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add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
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2016-03-17 14:54:46 -07:00 |
sphere2.urdf
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add option for rigid body/typed constraint to set target velocity
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2015-06-24 23:19:00 -07:00 |
sphere8.mtl
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update tutorial for SIGGRAPH course
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2015-08-10 14:30:00 -07:00 |
sphere8.obj
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add a textured sphere8.obj test with obj loader
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2015-08-05 19:03:27 -07:00 |
spider.bullet
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X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
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2014-08-26 11:28:44 -07:00 |
sponza_closed.obj
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
sponza.mtl
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
teddy2_VHACD_CHs.obj
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fix convex-plane for > 4 vertices
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2013-04-10 00:03:02 -07:00 |
teddy.obj
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
testFileFracture.bullet
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AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet
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2014-09-12 09:50:13 -07:00 |
textured_sphere_flat.obj
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere_smooth.mtl
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere_smooth.obj
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere.mtl
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
two_cubes.sdf
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add initial SDF importer, work-in-progress (still too incomplete to be useful)
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2016-05-09 17:25:07 -07:00 |
unittest_data.zip
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add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)
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2014-02-04 13:39:55 -08:00 |
uvmap.png
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add a textured sphere8.obj test with obj loader
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2015-08-05 19:03:27 -07:00 |
xacro_standalone.py
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add xacro_standalone.py tool, to convert a urdf.xacro to urdf
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2015-07-21 12:42:46 -07:00 |