bullet3/examples/TinyAudio/TinyAudioExample.cpp
Erwin Coumans (google) c2b80c562b fix TinyAudioExample
2017-04-14 19:33:52 +00:00

103 lines
2.3 KiB
C++

#include "TinyAudioExample.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "RtAudio.h"
#include "b3AudioListener.h"
#include "b3SoundSource.h"
class TinyAudioExample : public CommonExampleInterface
{
b3AudioListener m_listener;
b3SoundSource m_soundA;
RtAudio m_dac;
GUIHelperInterface* m_guiHelper;
int m_soundIndexA;
public:
TinyAudioExample(struct GUIHelperInterface* helper)
:m_guiHelper(helper)
{
}
virtual ~TinyAudioExample()
{
}
virtual void initPhysics()
{
m_soundIndexA = m_listener.addSoundSource(&m_soundA);
RtAudioFormat format = ( sizeof(double) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
RtAudio::StreamParameters parameters;
parameters.deviceId = 1;// dac.getDefaultOutputDevice();
parameters.nChannels = 2;
// The default real-time audio input and output buffer size. If
// clicks are occuring in the input and/or output sound stream, a
// larger buffer size may help. Larger buffer sizes, however, produce
// more latency.
const unsigned int RT_BUFFER_SIZE = 512;
unsigned int bufferFrames = RT_BUFFER_SIZE;
int sampleRate = m_listener.getSampleRate();
m_dac.openStream( &parameters, NULL, format, (unsigned int)sampleRate, &bufferFrames, &b3AudioListener::tick,
(void *)m_listener.getTickData());
// Install an interrupt handler function.
// (void) signal( SIGINT, finish );
m_dac.startStream();
}
virtual void exitPhysics()
{
m_dac.closeStream();
m_listener.removeSoundSource(m_soundIndexA);
}
virtual void renderScene()
{
}
virtual void stepSimulation(float deltaTime)
{
}
virtual void physicsDebugDraw(int debugFlags)
{
}
virtual bool mouseMoveCallback(float x,float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
void resetCamera()
{
float dist = 4;
float pitch = 52;
float yaw = 35;
float targetPos[3]={0,0,0};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
};
CommonExampleInterface* TinyAudioExampleCreateFunc(CommonExampleOptions& options)
{
return new TinyAudioExample(options.m_guiHelper);
}
B3_STANDALONE_EXAMPLE(TinyAudioExampleCreateFunc)