mirror of
https://github.com/bulletphysics/bullet3
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db008ab3c2
example: kuka = p.loadURDF("kuka_iiwa/model.urdf") p.getNumJoints(kuka) pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6) pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6) Also allow to render text using a given orientation (instead of pointing to the camera), example: pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6) Add drawTexturedTriangleMesh, for drawing 3d text. Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index. updateTexture: allow to not flip texels around up axis |
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.. | ||
GwenGUISupport | ||
CMakeLists.txt | ||
CollisionShape2TriangleMesh.cpp | ||
CollisionShape2TriangleMesh.h | ||
EmptyBrowser.h | ||
EmptyExample.h | ||
ExampleBrowserInterface.h | ||
ExampleEntries.cpp | ||
ExampleEntries.h | ||
GL_ShapeDrawer.cpp | ||
GL_ShapeDrawer.h | ||
InProcessExampleBrowser.cpp | ||
InProcessExampleBrowser.h | ||
main.cpp | ||
OpenGLExampleBrowser.cpp | ||
OpenGLExampleBrowser.h | ||
OpenGLGuiHelper.cpp | ||
OpenGLGuiHelper.h | ||
premake4.lua |