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https://github.com/bulletphysics/bullet3
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efbb1edecc
Make shared memory client/server a bit more robust, in case the server is terminated early.
20 lines
394 B
C++
20 lines
394 B
C++
#ifndef IN_PROCESS_MEMORY_H
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#define IN_PROCESS_MEMORY_H
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#include "SharedMemoryInterface.h"
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class InProcessMemory : public SharedMemoryInterface
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{
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struct InProcessMemoryInternalData* m_data;
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public:
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InProcessMemory();
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virtual ~InProcessMemory();
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virtual void* allocateSharedMemory(int key, int size, bool allowCreation);
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virtual void releaseSharedMemory(int key, int size);
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};
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#endif
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