mirror of
https://github.com/bulletphysics/bullet3
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03bf78ef49
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
15 lines
295 B
C++
15 lines
295 B
C++
#include "PhysicsDirectC_API.h"
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#include "PhysicsDirect.h"
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//think more about naming. The b3ConnectPhysicsLoopback
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b3PhysicsClientHandle b3ConnectPhysicsDirect()
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{
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PhysicsDirect* direct = new PhysicsDirect();
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bool connected = direct->connect();
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return (b3PhysicsClientHandle )direct;
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}
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