mirror of
https://github.com/bulletphysics/bullet3
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03bf78ef49
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
20 lines
367 B
C
20 lines
367 B
C
#ifndef PHYSICS_DIRECT_C_API_H
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#define PHYSICS_DIRECT_C_API_H
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#include "PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///think more about naming. Directly execute commands without transport (no shared memory, UDP, socket, grpc etc)
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b3PhysicsClientHandle b3ConnectPhysicsDirect();
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#ifdef __cplusplus
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}
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#endif
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#endif //PHYSICS_DIRECT_C_API_H
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