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https://github.com/bulletphysics/bullet3
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eb23bb5c0c
Still need to verify to make sure no unwanted renaming is introduced.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef VERTEX_POLY_H
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#define VERTEX_POLY_H
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class BU_Screwing;
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#include <LinearMath/btTransform.h>
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#include <LinearMath/btPoint3.h>
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#include <LinearMath/btScalar.h>
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///BU_VertexPoly implements algebraic time of impact calculation between vertex and a plane.
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class BU_VertexPoly
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{
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public:
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BU_VertexPoly();
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bool GetTimeOfImpact(
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const BU_Screwing& screwAB,
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const btPoint3& vtx,
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const btVector4& planeEq,
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btScalar &minTime,
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bool swapAB);
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private:
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//cached data (frame coherency etc.) here
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};
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#endif //VERTEX_POLY_H
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