bullet3/examples/SharedMemory/b3PluginManager.h
Erwin Coumans acbe457d31 add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
pass events (keyboard, mouse, vr controllers etc) to the plugin, and clear them after the tick callback, so that it doesn't interfere with Python 'getEvents'
2017-10-03 15:00:52 -07:00

28 lines
980 B
C++

#ifndef B3_PLUGIN_MANAGER_H
#define B3_PLUGIN_MANAGER_H
#include "plugins/b3PluginAPI.h"
class b3PluginManager
{
struct b3PluginManagerInternalData* m_data;
public:
b3PluginManager(class PhysicsCommandProcessorInterface* physSdk);
virtual ~b3PluginManager();
int loadPlugin(const char* pluginPath, const char* postFixStr ="");
void unloadPlugin(int pluginUniqueId);
int executePluginCommand(int pluginUniqueId, const struct b3PluginArguments* arguments);
void addEvents(const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents);
void clearEvents();
void tickPlugins(double timeStep, bool isPreTick);
int registerStaticLinkedPlugin(const char* pluginPath, PFN_INIT initFunc,PFN_EXIT exitFunc, PFN_EXECUTE executeCommandFunc, PFN_TICK preTickFunc, PFN_TICK postTickFunc);
};
#endif //B3_PLUGIN_MANAGER_H