bullet3/Extras/EPA/EpaFace.h
ejcoumans eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00

84 lines
2.3 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
EPA Copyright (c) Ricardo Padrela 2006
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef EPA_FACE_H
#define EPA_FACE_H
class EpaVertex;
class EpaHalfEdge;
#ifdef EPA_POLYHEDRON_USE_PLANES
extern btScalar PLANE_THICKNESS;
#endif
//! Note : This class is not supposed to be a base class
class EpaFace
{
private :
//! Prevents copying objects from this class
EpaFace( const EpaFace& epaFace );
const EpaFace& operator = ( const EpaFace& epaFace );
public :
EpaFace();
~EpaFace();
bool Initialize();
#ifdef EPA_POLYHEDRON_USE_PLANES
bool CalculatePlane();
#endif
void CalcClosestPoint();
void CalcClosestPointOnA( btVector3& closestPointOnA );
void CalcClosestPointOnB( btVector3& closestPointOnB );
bool IsAffinelyDependent() const;
bool IsClosestPointInternal() const;
void CollectVertices( EpaVertex** ppVertices );
//void FixOrder();
public :
EpaHalfEdge* m_pHalfEdge;
// We keep vertices here so we don't need to call CollectVertices
// every time we need them
EpaVertex* m_pVertices[ 3 ];
#ifdef EPA_POLYHEDRON_USE_PLANES
btVector3 m_planeNormal;
btScalar m_planeDistance;
//btVector3 m_robustPlaneNormal;
//btScalar m_robustPlaneDistance;
#endif
btVector3 m_v;
btScalar m_vSqrd;
btScalar m_determinant;
btScalar m_lambdas[ 2 ];
bool m_deleted;
};
#endif