mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
03bf78ef49
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
298 lines
7.4 KiB
C
298 lines
7.4 KiB
C
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#ifndef SHARED_MEMORY_COMMANDS_H
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#define SHARED_MEMORY_COMMANDS_H
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//this is a very experimental draft of commands. We will iterate on this API (commands, arguments etc)
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#include "SharedMemoryPublic.h"
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#ifdef __GNUC__
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#include <stdint.h>
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typedef int32_t smInt32_t;
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typedef int64_t smInt64_t;
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typedef uint32_t smUint32_t;
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typedef uint64_t smUint64_t;
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#elif defined(_MSC_VER)
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typedef __int32 smInt32_t;
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typedef __int64 smInt64_t;
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typedef unsigned __int32 smUint32_t;
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typedef unsigned __int64 smUint64_t;
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#else
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typedef int smInt32_t;
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typedef long long int smInt64_t;
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typedef unsigned int smUint32_t;
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typedef unsigned long long int smUint64_t;
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#endif
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#define SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE (256*1024)
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#define SHARED_MEMORY_SERVER_TEST_C
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#define MAX_DEGREE_OF_FREEDOM 64
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#define MAX_NUM_SENSORS 256
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#define MAX_URDF_FILENAME_LENGTH 1024
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#define MAX_FILENAME_LENGTH MAX_URDF_FILENAME_LENGTH
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struct TmpFloat3
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{
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float m_x;
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float m_y;
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float m_z;
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};
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#ifdef _WIN32
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__inline
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#else
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inline
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#endif
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TmpFloat3 CreateTmpFloat3(float x, float y, float z)
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{
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TmpFloat3 tmp;
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tmp.m_x = x;
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tmp.m_y = y;
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tmp.m_z = z;
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return tmp;
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}
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enum EnumUrdfArgsUpdateFlags
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{
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URDF_ARGS_FILE_NAME=1,
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URDF_ARGS_INITIAL_POSITION=2,
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URDF_ARGS_INITIAL_ORIENTATION=4,
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URDF_ARGS_USE_MULTIBODY=8,
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URDF_ARGS_USE_FIXED_BASE=16,
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};
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struct UrdfArgs
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{
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char m_urdfFileName[MAX_URDF_FILENAME_LENGTH];
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double m_initialPosition[3];
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double m_initialOrientation[4];
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int m_useMultiBody;
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int m_useFixedBase;
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};
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struct BulletDataStreamArgs
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{
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char m_bulletFileName[MAX_FILENAME_LENGTH];
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int m_streamChunkLength;
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int m_bodyUniqueId;
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};
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struct SetJointFeedbackArgs
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{
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int m_bodyUniqueId;
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int m_linkId;
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int m_isEnabled;
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};
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enum EnumInitPoseFlags
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{
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INIT_POSE_HAS_INITIAL_POSITION=1,
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INIT_POSE_HAS_INITIAL_ORIENTATION=2,
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INIT_POSE_HAS_JOINT_STATE=4
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};
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///InitPoseArgs is mainly to initialize (teleport) the robot in a particular position
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///No motors or controls are needed to initialize the pose. It is similar to
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///moving a robot to a starting place, while it is switched off. It is only called
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///at the start of a robot control session. All velocities and control forces are cleared to zero.
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struct InitPoseArgs
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{
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int m_bodyUniqueId;
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double m_initialStateQ[MAX_DEGREE_OF_FREEDOM];
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};
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struct RequestDebugLinesArgs
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{
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int m_debugMode;
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int m_startingLineIndex;
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};
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struct SendDebugLinesArgs
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{
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int m_startingLineIndex;
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int m_numDebugLines;
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int m_numRemainingDebugLines;
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};
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struct PickBodyArgs
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{
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double m_rayFromWorld[3];
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double m_rayToWorld[3];
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};
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///Controlling a robot involves sending the desired state to its joint motor controllers.
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///The control mode determines the state variables used for motor control.
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struct SendDesiredStateArgs
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{
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int m_bodyUniqueId;
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int m_controlMode;
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//PD parameters in case m_controlMode == CONTROL_MODE_POSITION_VELOCITY_PD
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double m_Kp[MAX_DEGREE_OF_FREEDOM];//indexed by degree of freedom, 6 for base, and then the dofs for each link
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double m_Kd[MAX_DEGREE_OF_FREEDOM];//indexed by degree of freedom, 6 for base, and then the dofs for each link
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//desired state is only written by the client, read-only access by server is expected
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//m_desiredStateQ is indexed by position variables,
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//starting with 3 base position variables, 4 base orientation variables (quaternion), then link position variables
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double m_desiredStateQ[MAX_DEGREE_OF_FREEDOM];
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//m_desiredStateQdot is index by velocity degrees of freedom, 3 linear and 3 angular variables for the base and then link velocity variables
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double m_desiredStateQdot[MAX_DEGREE_OF_FREEDOM];
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//m_desiredStateForceTorque is either the actual applied force/torque (in CONTROL_MODE_TORQUE) or
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//or the maximum applied force/torque for the PD/motor/constraint to reach the desired velocity in CONTROL_MODE_VELOCITY and CONTROL_MODE_POSITION_VELOCITY_PD mode
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//indexed by degree of freedom, 6 dof base, and then dofs for each link
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double m_desiredStateForceTorque[MAX_DEGREE_OF_FREEDOM];
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};
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enum EnumSimParamUpdateFlags
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{
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SIM_PARAM_UPDATE_DELTA_TIME=1,
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SIM_PARAM_UPDATE_GRAVITY=2,
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SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS=4,
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SIM_PARAM_UPDATE_NUM_SIMULATION_SUB_STEPS=8,
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};
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///Controlling a robot involves sending the desired state to its joint motor controllers.
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///The control mode determines the state variables used for motor control.
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struct SendPhysicsSimulationParameters
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{
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double m_deltaTime;
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double m_gravityAcceleration[3];
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int m_numSimulationSubSteps;
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int m_numSolverIterations;
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};
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struct RequestActualStateArgs
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{
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int m_bodyUniqueId;
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};
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struct SendActualStateArgs
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{
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int m_bodyUniqueId;
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int m_numDegreeOfFreedomQ;
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int m_numDegreeOfFreedomU;
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double m_rootLocalInertialFrame[7];
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//actual state is only written by the server, read-only access by client is expected
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double m_actualStateQ[MAX_DEGREE_OF_FREEDOM];
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double m_actualStateQdot[MAX_DEGREE_OF_FREEDOM];
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//measured 6DOF force/torque sensors: force[x,y,z] and torque[x,y,z]
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double m_jointReactionForces[6*MAX_DEGREE_OF_FREEDOM];
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};
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enum EnumSensorTypes
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{
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SENSOR_FORCE_TORQUE=1,
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SENSOR_IMU=2,
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};
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struct CreateSensorArgs
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{
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int m_bodyUniqueId;
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int m_numJointSensorChanges;
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int m_sensorType[MAX_DEGREE_OF_FREEDOM];
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///todo: clean up the duplication, make sure no-one else is using those members directly (use C-API header instead)
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int m_jointIndex[MAX_DEGREE_OF_FREEDOM];
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int m_enableJointForceSensor[MAX_DEGREE_OF_FREEDOM];
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int m_linkIndex[MAX_DEGREE_OF_FREEDOM];
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int m_enableSensor[MAX_DEGREE_OF_FREEDOM];
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};
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typedef struct SharedMemoryCommand SharedMemoryCommand_t;
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enum EnumBoxShapeFlags
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{
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BOX_SHAPE_HAS_INITIAL_POSITION=1,
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BOX_SHAPE_HAS_INITIAL_ORIENTATION=2,
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BOX_SHAPE_HAS_HALF_EXTENTS=4,
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BOX_SHAPE_HAS_MASS=8,
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BOX_SHAPE_HAS_COLLISION_SHAPE_TYPE=16,
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BOX_SHAPE_HAS_COLOR=32,
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};
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///This command will be replaced to allow arbitrary collision shape types
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struct CreateBoxShapeArgs
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{
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double m_halfExtentsX;
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double m_halfExtentsY;
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double m_halfExtentsZ;
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double m_mass;
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int m_collisionShapeType;//see SharedMemoryPublic.h
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double m_initialPosition[3];
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double m_initialOrientation[4];
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double m_colorRGBA[4];
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};
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struct SharedMemoryCommand
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{
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int m_type;
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smUint64_t m_timeStamp;
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int m_sequenceNumber;
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//m_updateFlags is a bit fields to tell which parameters need updating
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//for example m_updateFlags = SIM_PARAM_UPDATE_DELTA_TIME | SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS;
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int m_updateFlags;
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union
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{
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struct UrdfArgs m_urdfArguments;
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struct InitPoseArgs m_initPoseArgs;
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struct SendPhysicsSimulationParameters m_physSimParamArgs;
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struct BulletDataStreamArgs m_dataStreamArguments;
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struct SendDesiredStateArgs m_sendDesiredStateCommandArgument;
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struct RequestActualStateArgs m_requestActualStateInformationCommandArgument;
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struct CreateSensorArgs m_createSensorArguments;
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struct CreateBoxShapeArgs m_createBoxShapeArguments;
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struct RequestDebugLinesArgs m_requestDebugLinesArguments;
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struct PickBodyArgs m_pickBodyArguments;
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};
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};
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struct RigidBodyCreateArgs
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{
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int m_bodyUniqueId;
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};
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struct SharedMemoryStatus
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{
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int m_type;
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smUint64_t m_timeStamp;
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int m_sequenceNumber;
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union
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{
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struct BulletDataStreamArgs m_dataStreamArguments;
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struct SendActualStateArgs m_sendActualStateArgs;
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struct SendDebugLinesArgs m_sendDebugLinesArgs;
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struct RigidBodyCreateArgs m_rigidBodyCreateArgs;
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};
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};
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typedef struct SharedMemoryStatus SharedMemoryStatus_t;
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#endif //SHARED_MEMORY_COMMANDS_H
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