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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B_BLENDER_FILE_H
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#define B_BLENDER_FILE_H
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#include "bFile.h"
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namespace bParse
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{
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// ----------------------------------------------------- //
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class bBlenderFile : public bFile
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{
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protected:
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bMain* mMain;
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bStructHandle* m_glob;
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public:
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bBlenderFile(const char* fileName);
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bBlenderFile(char* memoryBuffer, int len);
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virtual ~bBlenderFile();
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bMain* getMain();
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virtual void addDataBlock(char* dataBlock);
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bStructHandle* getFileGlobal()
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{
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return m_glob;
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}
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// experimental
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virtual int write(const char* fileName, bool fixupPointers = false);
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virtual void parse(int verboseMode);
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virtual void parseData();
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virtual void writeDNA(FILE* fp);
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};
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}; // namespace bParse
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#endif //B_BLENDER_FILE_H
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