mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
201 lines
3.1 KiB
C++
201 lines
3.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifdef _MSC_VER
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#endif
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#ifndef GWEN_STRUCTURES_H
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#define GWEN_STRUCTURES_H
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#include "Gwen/Exports.h"
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#include <string>
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namespace Gwen
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{
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namespace Controls
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{
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class Base;
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class Canvas;
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}
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namespace CursorType
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{
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static const unsigned char Normal = 0;
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static const unsigned char Beam = 1;
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static const unsigned char SizeNS = 2;
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static const unsigned char SizeWE = 3;
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static const unsigned char SizeNWSE = 4;
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static const unsigned char SizeNESW = 5;
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static const unsigned char SizeAll = 6;
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static const unsigned char No = 7;
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static const unsigned char Wait = 8;
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static const unsigned char Finger = 9;
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static const unsigned char Count = 10;
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}
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typedef std::wstring UnicodeString;
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typedef std::string String;
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typedef wchar_t UnicodeChar; // Portability??
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struct GWEN_EXPORT Margin
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{
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Margin( int left = 0, int top = 0, int right = 0, int bottom = 0 )
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{
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this->top = top;
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this->bottom = bottom;
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this->left = left;
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this->right = right;
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}
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int top, bottom, left, right;
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};
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typedef Margin Padding;
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struct GWEN_EXPORT Rect
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{
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Rect( int x = 0, int y = 0, int w = 0, int h = 0 )
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{
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this->x = x;
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this->y = y;
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this->w = w;
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this->h = h;
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}
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int x, y, w, h;
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};
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struct GWEN_EXPORT Point
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{
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Point(int x = 0, int y = 0)
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{
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this->x = x;
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this->y = y;
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}
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int x, y;
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};
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struct GWEN_EXPORT HSV
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{
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float h;
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float s;
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float v;
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};
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struct GWEN_EXPORT Color
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{
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Color( unsigned char r = 255, unsigned char g = 255, unsigned char b = 255, unsigned char a = 255 )
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{
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this->r = r;
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this->g = g;
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this->b = b;
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this->a = a;
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}
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void operator = ( Color c )
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{
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this->r = c.r;
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this->g = c.g;
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this->b = c.b;
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this->a = c.a;
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}
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void operator += ( Color c )
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{
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this->r += c.r;
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this->g += c.g;
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this->b += c.b;
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this->a += c.a;
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}
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void operator -= ( Color c )
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{
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this->r -= c.r;
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this->g -= c.g;
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this->b -= c.b;
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this->a -= c.a;
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}
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void operator *= ( float f )
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{
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this->r *= f;
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this->g *= f;
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this->b *= f;
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this->a *= f;
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}
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Color operator *( float f )
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{
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return Color(
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(float)this->r*f,
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(float)this->g*f,
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(float)this->b*f,
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(float)this->a*f
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);
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}
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Color operator - ( Color c )
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{
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return Color(
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this->r - c.r,
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this->g - c.g,
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this->b - c.b,
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this->a - c.a
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);
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}
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Color operator + ( Color c )
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{
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return Color(
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this->r + c.r,
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this->g + c.g,
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this->b + c.b,
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this->a + c.a
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);
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}
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bool operator ==( const Color& c ) const
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{
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return c.r==r && c.g==g && c.b==b && c.a==a;
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}
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unsigned char r, g, b, a;
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};
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namespace DragAndDrop
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{
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struct GWEN_EXPORT Package
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{
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Package()
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{
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userdata = NULL;
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draggable = false;
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drawcontrol = NULL;
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holdoffset = Gwen::Point( 0, 0 );
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}
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String name;
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void* userdata;
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bool draggable;
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Gwen::Controls::Base* drawcontrol;
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Gwen::Point holdoffset;
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};
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}
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}
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#endif
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