mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
21 lines
607 B
C++
21 lines
607 B
C++
#ifndef LOAD_MESH_FROM_OBJ_H
|
|
#define LOAD_MESH_FROM_OBJ_H
|
|
|
|
struct GLInstanceGraphicsShape;
|
|
|
|
#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
|
|
|
|
int b3IsFileCachingEnabled();
|
|
void b3EnableFileCaching(int enable);
|
|
|
|
std::string LoadFromCachedOrFromObj(
|
|
tinyobj::attrib_t& attribute,
|
|
std::vector<tinyobj::shape_t>& shapes, // [output]
|
|
const char* filename,
|
|
const char* mtl_basepath,
|
|
struct CommonFileIOInterface* fileIO);
|
|
|
|
GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath,struct CommonFileIOInterface* fileIO);
|
|
|
|
#endif //LOAD_MESH_FROM_OBJ_H
|