mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
c9f3d3f8b6
Thanks to William Knight, http://code.google.com/p/bullet/issues/detail?id=226 |
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Demos | ||
Extras | ||
Glut | ||
jam-2.5 | ||
lib | ||
mk | ||
msvc | ||
src | ||
acinclude.m4 | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_Faq.pdf | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
config.h.in | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
GLUT32.DLL | ||
heightfield128x128.raw | ||
INSTALL | ||
install-sh | ||
Jamfile.in | ||
Jamrules | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
NEWS | ||
README | ||
RELEASING.TXT | ||
test1.oec | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com