mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
269 lines
9.3 KiB
C++
269 lines
9.3 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2014 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "btConvexConvexMprAlgorithm.h"
|
|
|
|
//#include <stdio.h>
|
|
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
|
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
|
|
|
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
|
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
|
|
|
#include "BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa3.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btMprPenetration.h"
|
|
|
|
//this is just an internal debug variable to switch between GJK+MPR or GJK+EPA
|
|
bool gUseMprCollisionFunction = true;
|
|
|
|
btConvexConvexMprAlgorithm::CreateFunc::CreateFunc()
|
|
{
|
|
}
|
|
|
|
btConvexConvexMprAlgorithm::CreateFunc::~CreateFunc()
|
|
{
|
|
}
|
|
|
|
btConvexConvexMprAlgorithm::btConvexConvexMprAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
|
|
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
|
m_ownManifold(false),
|
|
m_manifoldPtr(mf)
|
|
{
|
|
(void)body0Wrap;
|
|
(void)body1Wrap;
|
|
}
|
|
|
|
btConvexConvexMprAlgorithm::~btConvexConvexMprAlgorithm()
|
|
{
|
|
if (m_ownManifold)
|
|
{
|
|
if (m_manifoldPtr)
|
|
m_dispatcher->releaseManifold(m_manifoldPtr);
|
|
}
|
|
}
|
|
|
|
btVector3 btBulletShapeSupportFunc(const void* shapeAptr, const btVector3& dir, bool includeMargin)
|
|
{
|
|
btConvexShape* shape = (btConvexShape*)shapeAptr;
|
|
if (includeMargin)
|
|
{
|
|
return shape->localGetSupportingVertex(dir);
|
|
}
|
|
|
|
return shape->localGetSupportingVertexWithoutMargin(dir);
|
|
}
|
|
|
|
btVector3 btBulletShapeCenterFunc(const void* shapeAptr)
|
|
{
|
|
return btVector3(0, 0, 0);
|
|
}
|
|
|
|
struct btMprConvexWrap
|
|
{
|
|
const btConvexShape* m_convex;
|
|
btTransform m_worldTrans;
|
|
inline btScalar getMargin() const
|
|
{
|
|
return m_convex->getMargin();
|
|
}
|
|
inline btVector3 getObjectCenterInWorld() const
|
|
{
|
|
return m_worldTrans.getOrigin();
|
|
}
|
|
inline const btTransform& getWorldTransform() const
|
|
{
|
|
return m_worldTrans;
|
|
}
|
|
inline btVector3 getLocalSupportWithMargin(const btVector3& dir) const
|
|
{
|
|
return m_convex->localGetSupportingVertex(dir);
|
|
}
|
|
inline btVector3 getLocalSupportWithoutMargin(const btVector3& dir) const
|
|
{
|
|
return m_convex->localGetSupportingVertexWithoutMargin(dir);
|
|
}
|
|
};
|
|
|
|
struct btMyDistanceInfo
|
|
{
|
|
btVector3 m_pointOnA;
|
|
btVector3 m_pointOnB;
|
|
btVector3 m_normalBtoA;
|
|
btScalar m_distance;
|
|
};
|
|
|
|
//
|
|
// Convex-Convex collision algorithm
|
|
//
|
|
void btConvexConvexMprAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
if (!m_manifoldPtr)
|
|
{
|
|
//swapped?
|
|
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
|
|
m_ownManifold = true;
|
|
}
|
|
resultOut->setPersistentManifold(m_manifoldPtr);
|
|
|
|
//comment-out next line to test multi-contact generation
|
|
//resultOut->getPersistentManifold()->clearManifold();
|
|
|
|
const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
|
|
const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
|
|
|
|
btVector3 normalOnB;
|
|
btVector3 pointOnBWorld;
|
|
|
|
btGjkPairDetector::ClosestPointInput input;
|
|
|
|
btVoronoiSimplexSolver vs;
|
|
btGjkEpaPenetrationDepthSolver epa;
|
|
|
|
if (gUseMprCollisionFunction)
|
|
{
|
|
btMprConvexWrap a, b;
|
|
a.m_worldTrans = body0Wrap->getWorldTransform();
|
|
b.m_worldTrans = body1Wrap->getWorldTransform();
|
|
a.m_convex = (const btConvexShape*)body0Wrap->getCollisionShape();
|
|
b.m_convex = (const btConvexShape*)body1Wrap->getCollisionShape();
|
|
btVoronoiSimplexSolver simplexSolver;
|
|
simplexSolver.reset();
|
|
btGjkCollisionDescription colDesc;
|
|
btMyDistanceInfo distInfo;
|
|
int res = btComputeGjkDistance(a, b, colDesc, &distInfo);
|
|
if (res == 0)
|
|
{
|
|
//printf("use GJK results in distance %f\n",distInfo.m_distance);
|
|
}
|
|
else
|
|
{
|
|
btMprCollisionDescription mprDesc;
|
|
res = btComputeMprPenetration(a, b, mprDesc, &distInfo);
|
|
|
|
//printf("use MPR results in distance %f\n",distInfo.m_distance);
|
|
}
|
|
if (res == 0)
|
|
{
|
|
#if 0
|
|
printf("Dist=%f,normalOnB[%f,%f,%f],pA=[%f,%f,%f],pB[%f,%f,%f]\n",
|
|
distInfo.m_distance, distInfo.m_normalBtoA[0], distInfo.m_normalBtoA[1], distInfo.m_normalBtoA[2],
|
|
distInfo.m_pointOnA[0], distInfo.m_pointOnA[1], distInfo.m_pointOnA[2],
|
|
distInfo.m_pointOnB[0], distInfo.m_pointOnB[1], distInfo.m_pointOnB[2]);
|
|
#endif
|
|
|
|
if (distInfo.m_distance <= 0)
|
|
{
|
|
resultOut->addContactPoint(distInfo.m_normalBtoA, distInfo.m_pointOnB, distInfo.m_distance);
|
|
}
|
|
//ASSERT_EQ(0,result);
|
|
//ASSERT_NEAR(btFabs(btScalar(i-z))-btScalar(j)-ssd.m_radiusB, distInfo.m_distance, abs_error);
|
|
//btVector3 computedA = distInfo.m_pointOnB+distInfo.m_distance*distInfo.m_normalBtoA;
|
|
//ASSERT_NEAR(computedA.x(),distInfo.m_pointOnA.x(),abs_error);
|
|
//ASSERT_NEAR(computedA.y(),distInfo.m_pointOnA.y(),abs_error);
|
|
//ASSERT_NEAR(computedA.z(),distInfo.m_pointOnA.z(),abs_error);
|
|
}
|
|
|
|
#if 0
|
|
btCollisionDescription colDesc;
|
|
colDesc.m_objA = min0;
|
|
colDesc.m_objB = min1;
|
|
colDesc.m_localSupportFuncA = &btBulletShapeSupportFunc;
|
|
colDesc.m_localSupportFuncB = &btBulletShapeSupportFunc;
|
|
colDesc.m_localOriginFuncA = &btBulletShapeCenterFunc;
|
|
colDesc.m_localOriginFuncB = &btBulletShapeCenterFunc;
|
|
|
|
colDesc.m_transformA = body0Wrap->getWorldTransform();
|
|
colDesc.m_transformB = body1Wrap->getWorldTransform();
|
|
colDesc.m_marginA = body0Wrap->getCollisionShape()->getMargin();
|
|
colDesc.m_marginB = body1Wrap->getCollisionShape()->getMargin();
|
|
btDistanceInfo distInfo;
|
|
//int result = btComputeGjkEpaPenetration(colDesc, &distInfo);
|
|
//int result = btComputeGjkEpaPenetration2(colDesc, &distInfo);
|
|
int result = btComputeMprPenetration(colDesc, &distInfo);
|
|
|
|
if (result==0)
|
|
{
|
|
resultOut->addContactPoint(distInfo.m_normalBtoA,distInfo.m_pointOnB,distInfo.m_distance);
|
|
}
|
|
|
|
//bool res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,convexData,collidable2,cpuVertices,sepAxis,hasSepAxis,depthOut,dirOut,posOut);
|
|
|
|
/*btCollisionDescription colDesc;
|
|
btDistanceInfo distInfo;
|
|
int btComputeGjkEpaPenetration(min0, min1, &colDesc, &distInfo);
|
|
*/
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
btGjkPairDetector gjkPairDetector(min0, min1, &vs, &epa); //m_simplexSolver,m_pdSolver);
|
|
//TODO: if (dispatchInfo.m_useContinuous)
|
|
gjkPairDetector.setMinkowskiA(min0);
|
|
gjkPairDetector.setMinkowskiB(min1);
|
|
|
|
{
|
|
//if (dispatchInfo.m_convexMaxDistanceUseCPT)
|
|
//{
|
|
// input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
|
|
//} else
|
|
//{
|
|
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
|
|
// }
|
|
|
|
input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
|
|
}
|
|
|
|
input.m_transformA = body0Wrap->getWorldTransform();
|
|
input.m_transformB = body1Wrap->getWorldTransform();
|
|
|
|
gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
|
|
}
|
|
if (m_ownManifold)
|
|
{
|
|
resultOut->refreshContactPoints();
|
|
}
|
|
}
|
|
|
|
btScalar btConvexConvexMprAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
(void)resultOut;
|
|
(void)dispatchInfo;
|
|
btAssert(0);
|
|
return 0;
|
|
}
|