bullet3/examples/CommonInterfaces/CommonExampleInterface.h
erwincoumans 83f910711a Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
!!! Make sure to add examples/SharedMemory/PhysicsServerExampleBullet2.cpp to your build system, if needed
Bump up pybullet to version 1.0.9
2017-05-30 19:54:55 -07:00

105 lines
3.0 KiB
C++

#ifndef COMMON_EXAMPLE_INTERFACE_H
#define COMMON_EXAMPLE_INTERFACE_H
struct CommandProcessorCreationInterface
{
virtual class CommandProcessorInterface* createCommandProcessor()=0;
virtual void deleteCommandProcessor(CommandProcessorInterface*)=0;
};
struct CommonExampleOptions
{
struct GUIHelperInterface* m_guiHelper;
//Those are optional, some examples will use them others don't. Each example should work with them being 0.
int m_option;
const char* m_fileName;
class SharedMemoryInterface* m_sharedMem;
CommandProcessorCreationInterface* m_commandProcessorCreation;
CommonExampleOptions(struct GUIHelperInterface* helper, int option=0)
:m_guiHelper(helper),
m_option(option),
m_fileName(0),
m_sharedMem(0),
m_commandProcessorCreation(0)
{
}
};
class CommonExampleInterface
{
public:
typedef class CommonExampleInterface* (CreateFunc)(CommonExampleOptions& options);
virtual ~CommonExampleInterface()
{
}
virtual void initPhysics()=0;
virtual void exitPhysics()=0;
virtual void updateGraphics(){}
virtual void stepSimulation(float deltaTime)=0;
virtual void renderScene()=0;
virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
//reset camera is only called when switching demo. this way you can restart (initPhysics) and watch in a specific location easier
virtual void resetCamera(){};
virtual bool mouseMoveCallback(float x,float y)=0;
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
virtual bool keyboardCallback(int key, int state)=0;
virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4], float analogAxis) {}
virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]){}
virtual void vrHMDMoveCallback(int controllerId, float pos[4], float orientation[4]){}
virtual void vrGenericTrackerMoveCallback(int controllerId, float pos[4], float orientation[4]){}
virtual void processCommandLineArgs(int argc, char* argv[]){};
};
class ExampleEntries
{
public:
virtual ~ExampleEntries() {}
virtual void initExampleEntries()=0;
virtual void initOpenCLExampleEntries()=0;
virtual int getNumRegisteredExamples()=0;
virtual CommonExampleInterface::CreateFunc* getExampleCreateFunc(int index)=0;
virtual const char* getExampleName(int index)=0;
virtual const char* getExampleDescription(int index)=0;
virtual int getExampleOption(int index)=0;
};
CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options);
#ifdef B3_USE_STANDALONE_EXAMPLE
#define B3_STANDALONE_EXAMPLE(ExampleFunc) CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options)\
{\
return ExampleFunc(options);\
}
#else//B3_USE_STANDALONE_EXAMPLE
#define B3_STANDALONE_EXAMPLE(ExampleFunc)
#endif //B3_USE_STANDALONE_EXAMPLE
#endif //COMMON_EXAMPLE_INTERFACE_H