bullet3/examples/pybullet
erwincoumans cce41a62ef
Merge pull request #1594 from erwincoumans/master
PyBullet: explicit sync transform right before hardware OpenGL getCam…
2018-03-09 18:33:28 -08:00
..
examples PyBullet/C-API: implement createVisualShapeArray, with multiple visual shapes (require 1 texture max, since visual shapes are merged) 2018-03-09 18:02:06 -08:00
gym Merge pull request #1559 from shubhtuls/patch-1 2018-03-08 15:16:30 -08:00
notebooks add HelloPyBullet notebook 2018-02-11 06:58:45 -08:00
numpy Improve PyBullet ports of Roboschool envs: fix reset (it kept adding stadium objects, causing slowdown), now reset uses saveState/restoreState and reset becomes a few orders of magnitude faster. 2018-01-15 12:48:32 -08:00
tensorflow expose pybullet non-contact erp, friction erp and frictionAnchor, b3PhysicsParamSetDefaultNonContactERP / b3PhysicsParamSetDefaultFrictionERP / b3ChangeDynamicsInfoSetFrictionAnchor 2017-06-07 09:37:28 -07:00
unittests add pybullet unittests.py with travis support 2017-11-28 21:53:26 -08:00
unity3d update autogenerated NativeMethods.cs from latest PhysicsClientC_Api.h 2018-01-31 09:07:31 -08:00
CMakeLists.txt PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
premake4.lua PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
pybullet.c PyBullet/C-API: implement createVisualShapeArray, with multiple visual shapes (require 1 texture max, since visual shapes are merged) 2018-03-09 18:02:06 -08:00