bullet3/examples/BlockSolver/BlockSolverExample.cpp
2019-04-27 14:30:10 -07:00

210 lines
6.4 KiB
C++

#include "BlockSolverExample.h"
#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
#include "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h"
#include "btBlockSolver.h"
//for URDF import support
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
#include "../CommonInterfaces/CommonMultiBodyBase.h"
class BlockSolverExample : public CommonMultiBodyBase
{
int m_option;
public:
BlockSolverExample(GUIHelperInterface* helper, int option);
virtual ~BlockSolverExample();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 3;
float pitch = -35;
float yaw = 50;
float targetPos[3] = {0, 0, .1};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
void createMultiBodyStack();
btMultiBody* createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape);
btMultiBody* loadRobot(std::string filepath);
};
BlockSolverExample::BlockSolverExample(GUIHelperInterface* helper, int option)
: CommonMultiBodyBase(helper),
m_option(option)
{
m_guiHelper->setUpAxis(2);
}
BlockSolverExample::~BlockSolverExample()
{
// Do nothing
}
void BlockSolverExample::stepSimulation(float deltaTime)
{
//use a smaller internal timestep, there are stability issues
btScalar internalTimeStep = 1. / 240.f;
m_dynamicsWorld->stepSimulation(deltaTime, 10, internalTimeStep);
}
void BlockSolverExample::initPhysics()
{
///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_broadphase = new btDbvtBroadphase();
btMLCPSolverInterface* mlcp;
if (m_option & BLOCK_SOLVER_SI)
{
btAssert(!m_solver);
m_solver = new btMultiBodyConstraintSolver;
b3Printf("Constraint Solver: Sequential Impulse");
}
if (m_option & BLOCK_SOLVER_MLCP_PGS)
{
btAssert(!m_solver);
mlcp = new btSolveProjectedGaussSeidel();
m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
b3Printf("Constraint Solver: MLCP + PGS");
}
if (m_option & BLOCK_SOLVER_MLCP_DANTZIG)
{
btAssert(!m_solver);
mlcp = new btDantzigSolver();
m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
b3Printf("Constraint Solver: MLCP + Dantzig");
}
if (m_option & BLOCK_SOLVER_BLOCK)
{
m_solver = new btBlockSolver();
}
btAssert(m_solver);
btMultiBodyDynamicsWorld* world = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld = world;
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
m_dynamicsWorld->getSolverInfo().m_globalCfm = btScalar(1e-6); //todo: what value is good?
if (m_option & BLOCK_SOLVER_SCENE_MB_STACK)
{
createMultiBodyStack();
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void BlockSolverExample::createMultiBodyStack()
{
///create a few basic rigid bodies
bool loadPlaneFromURDF = false;
if (loadPlaneFromURDF)
{
btMultiBody* mb = loadRobot("plane.urdf");
printf("!\n");
}
else
{
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
m_collisionShapes.push_back(groundShape);
btScalar mass = 0;
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(0, 0, -50));
btMultiBody* body = createMultiBody(mass, tr, groundShape);
}
for (int i = 0; i < 10; i++)
{
btBoxShape* boxShape = createBoxShape(btVector3(btScalar(.1), btScalar(.1), btScalar(.1)));
m_collisionShapes.push_back(boxShape);
btScalar mass = 1;
if (i == 9)
mass = 100;
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(0, 0, 0.1 + i * 0.2));
btMultiBody* body = createMultiBody(mass, tr, boxShape);
}
if (/* DISABLES CODE */ (0))
{
btMultiBody* mb = loadRobot("cube_small.urdf");
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(0, 0, 1.));
mb->setBaseWorldTransform(tr);
}
}
btMultiBody* BlockSolverExample::createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape)
{
btVector3 inertia;
collisionShape->calculateLocalInertia(mass, inertia);
bool canSleep = false;
bool isDynamic = mass > 0;
btMultiBody* mb = new btMultiBody(0, mass, inertia, !isDynamic, canSleep);
btMultiBodyLinkCollider* collider = new btMultiBodyLinkCollider(mb, -1);
collider->setWorldTransform(trans);
mb->setBaseWorldTransform(trans);
collider->setCollisionShape(collisionShape);
int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
this->m_dynamicsWorld->addCollisionObject(collider, collisionFilterGroup, collisionFilterMask);
mb->setBaseCollider(collider);
mb->finalizeMultiDof();
this->m_dynamicsWorld->addMultiBody(mb);
m_dynamicsWorld->forwardKinematics();
return mb;
}
btMultiBody* BlockSolverExample::loadRobot(std::string filepath)
{
btMultiBody* m_multiBody = 0;
BulletURDFImporter u2b(m_guiHelper, 0, 0, 1, 0);
bool loadOk = u2b.loadURDF(filepath.c_str()); // lwr / kuka.urdf");
if (loadOk)
{
int rootLinkIndex = u2b.getRootLinkIndex();
b3Printf("urdf root link index = %d\n", rootLinkIndex);
MyMultiBodyCreator creation(m_guiHelper);
btTransform identityTrans;
identityTrans.setIdentity();
ConvertURDF2Bullet(u2b, creation, identityTrans, m_dynamicsWorld, true, u2b.getPathPrefix());
for (int i = 0; i < u2b.getNumAllocatedCollisionShapes(); i++)
{
m_collisionShapes.push_back(u2b.getAllocatedCollisionShape(i));
}
m_multiBody = creation.getBulletMultiBody();
if (m_multiBody)
{
b3Printf("Root link name = %s", u2b.getLinkName(u2b.getRootLinkIndex()).c_str());
}
}
return m_multiBody;
}
CommonExampleInterface* BlockSolverExampleCreateFunc(CommonExampleOptions& options)
{
return new BlockSolverExample(options.m_guiHelper, options.m_option);
}