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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "bChunk.h"
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#include "bDefines.h"
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#include "bFile.h"
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#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
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#include <memory.h>
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#endif
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#include <string.h>
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using namespace bParse;
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// ----------------------------------------------------- //
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short ChunkUtils::swapShort(short sht)
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{
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SWITCH_SHORT(sht);
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return sht;
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}
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// ----------------------------------------------------- //
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int ChunkUtils::swapInt(int inte)
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{
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SWITCH_INT(inte);
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return inte;
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}
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// ----------------------------------------------------- //
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long64 ChunkUtils::swapLong64(long64 lng)
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{
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SWITCH_LONGINT(lng);
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return lng;
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}
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// ----------------------------------------------------- //
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int ChunkUtils::getOffset(int flags)
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{
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// if the file is saved in a
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// different format, get the
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// file's chunk size
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int res = CHUNK_HEADER_LEN;
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if (VOID_IS_8)
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{
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if (flags & FD_BITS_VARIES)
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res = sizeof(bChunkPtr4);
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}
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else
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{
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if (flags & FD_BITS_VARIES)
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res = sizeof(bChunkPtr8);
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}
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return res;
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}
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//eof
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