bullet3/Demos3/premake4.lua
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00

140 lines
3.7 KiB
Lua

function createDemos( demos, incdirs, linknames)
for _, name in ipairs(demos) do
project ( "App_" .. name )
kind "ConsoleApp"
targetdir ".."
includedirs {incdirs}
configuration { "Windows" }
defines { "GLEW_STATIC"}
links { "opengl32","glu32","gdi32","winmm", "user32" }
includedirs{ "../ObsoleteDemos/Glut" }
libdirs {"../ObsoleteDemos/Glut"}
files { "../build3/bullet.rc" }
configuration {"Windows", "x32"}
links {"glew32s","glut32"}
configuration {"Windows", "x64"}
links {"glew64s", "glut64"}
configuration {"MacOSX"}
--print "hello"
linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU","glut"}
configuration{}
links {
linknames
}
files {
"./" .. name .. "/*.cpp" ,
"./" .. name .. "/*.h"
}
end
end
function createGpuDemos( demos, incdirs, linknames, vendor)
hasCL = findOpenCL(vendor)
if (hasCL) then
for _, name in ipairs(demos) do
project ( "App_" .. name .. "_" .. vendor)
initOpenCL(vendor)
kind "ConsoleApp"
targetdir "../bin"
links {"Bullet3OpenCL_" .. vendor }
includedirs {incdirs}
configuration { "Windows" }
defines { "GLEW_STATIC"}
links { "opengl32" ,"glu32","gdi32","winmm", "user32"}
includedirs{ "../ObsoleteDemos/Glut" }
libdirs {"../ObsoleteDemos/Glut"}
files { "../build3/bullet.rc" }
configuration {"Windows", "x32"}
links {"glew32s","glut32"}
configuration {"Windows", "x64"}
links {"glew64s", "glut64"}
configuration {"MacOSX"}
--print "hello"
linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU","glut"}
configuration{}
links {
linknames
}
files {
"./" .. name .. "/*.cpp" ,
"./" .. name .. "/*.h"
}
end
end
end
-- "CharacterDemo", fixme: it includes BspDemo files
local localdemos = {
"BasicDemo",
}
local localgpudemos = {
"BasicGpuDemo",
}
-- the following demos require custom include or link settings
-- createDemos({"HelloWorld"},{"../src"},{"BulletDynamics","BulletCollision","LinearMath"})
createDemos(localdemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath"})
createGpuDemos(localgpudemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport",
"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
"BulletDynamics", "BulletCollision", "LinearMath"},
"NVIDIA")
createGpuDemos(localgpudemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport",
"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
"BulletDynamics", "BulletCollision", "LinearMath"},
"clew")
createGpuDemos(localgpudemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport",
"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
"BulletDynamics", "BulletCollision", "LinearMath"},
"AMD")
createGpuDemos(localgpudemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport",
"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
"BulletDynamics", "BulletCollision", "LinearMath"},
"Intel")
createGpuDemos(localgpudemos,{"../src","../ObsoleteDemos/OpenGL"},{"OpenGLSupport",
"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
"BulletDynamics", "BulletCollision", "LinearMath"},
"Apple")
include "../ObsoleteDemos/OpenGL"